AccuRender nXt

advanced rendering for AutoCAD

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AutoCAD - nXt

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Comment by mike makki on July 16, 2014 at 3:08am
Comment by akinlolu olugboji on July 10, 2014 at 1:51am

Thanks will experiment on it.

Comment by mike makki on July 9, 2014 at 9:26pm

my favourite

Comment by George Ioannidis on July 9, 2014 at 8:45pm

Sorry Mike, being very busy lately, coming here rather rarely.

Hmm, what to say? It was a nightmare for Brazil and night of joy for Germany. But the real surprise for was the Argentinians win over Dutch! Sometimes the football is more spherical than we think :D :D

Comment by mike makki on July 8, 2014 at 11:01pm

George ,any thoughts about the football last night..:)

Comment by mike makki on July 6, 2014 at 11:48pm

Ok guys

the reflection is set on high.make sure no see through

hdri is used.sun amount is very little upto 0.1,cloudniss is 0.75

Comment by George Ioannidis on July 6, 2014 at 9:09pm

I think Mike did use highly reflective material for glass. It's completely reflective, you can't see anything behind it. That kind of reflections you mentioned are mostly visible only on curved surfaces rather than on planar, as the reflection angle of the sun is really hard to match the view angle of camera on the second one.

Comment by akinlolu olugboji on July 6, 2014 at 2:17pm

How did you get part of the building reflect on the other and the reflection of the sun too on the building. Being forever trying to get to do that with NXT.

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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
yesterday
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Wednesday
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Tuesday
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
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Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
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David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
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Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
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BATCH RENDERING FUNCTION

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