AccuRender nXt

advanced rendering for AutoCAD

sky+grass hdri
sun 1,2
cloudness 0,4
saturation 0,65
burn 0,1
brightness -0,1
standartd engine
decals double sided, sensivity 0,55 - color transparent.

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Comment by Chris Fox on November 16, 2013 at 11:01pm

The image has a very nice feel to it... although I agree about the car... It's been my experience that cars (like planting) should enhance the architecture but as George mentions it does become the focal point of the rendering. Nicely Done....

Comment by akinlolu olugboji on November 16, 2013 at 10:37am

Here are some of mine.

Comment by akinlolu olugboji on November 16, 2013 at 10:31am

You can create some with the ground cover in the Plant Generator or head on to Accustudio to download some.

Comment by Maciej on November 16, 2013 at 10:12am

thx, Akinlolu... 

BTW - I'm looking for nice grass material.  Any ideas where one can get it from?

Comment by akinlolu olugboji on November 16, 2013 at 9:08am

Awesomely cool!

Comment by Maciej on November 16, 2013 at 4:49am

George, you are right. 100%.  :-)

Comment by George Ioannidis on November 16, 2013 at 3:59am

Great job as always, Maciej. I like the previous version more though, as some things are confusing me on this one. My eye is constantly focusing on car more than on the building. Fortunately it's white, and it distracts possibly less than e.g. a red one. It's all about my personal taste though, so no problem with that. The other thing is the lighting of the scene. Background sky shows, that solar disc is high in front of the camera, but all shadows are coming from the right to left. It creates some kind of empiric optical confusion. Still, it's nice picture and once again: nice architecture.

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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
18 hours ago
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

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