AccuRender nXt

advanced rendering for AutoCAD

work in progress

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Comment by Jorge Javier Lara Domínguez on November 29, 2012 at 3:50pm

Gracias Miguel, muy buen aporte. Saludos

Comment by Miguel Tano Adanes on November 29, 2012 at 3:48pm

Ok guys, here is the curtains' file!

Comment by Jan Verzelen on November 29, 2012 at 3:15pm

it took me awhile to find out that "add textured mesh objects" from the widget menu was the easiest way to import these things :-(

Comment by Alejandro Testa on November 29, 2012 at 3:07pm
Thanks Jan for the link
Comment by Jan Verzelen on November 29, 2012 at 2:46pm

you can find a lot of free curtains on archive3d Alejandro. Maybe this one?

Comment by Miguel Tano Adanes on November 29, 2012 at 2:21pm
@Marc and Jan: yes, I think Jan is right: curtains may be modeled with some modifier of 3ds max.
@Alejandro: seguro amigo! La semana prox te las voy a mandar. Ahora ando medio complicado con el trabajo y no me da el tiempo.
Comment by Alejandro Testa on November 29, 2012 at 1:58pm
Hola Miguel, ¿podrias compartir la cortina?, de antemano, gracias
Comment by Marc Chaumier on November 29, 2012 at 12:30pm

Thanks, Miguel and Jan, my question was about the curtain.

Comment by Jan Verzelen on November 29, 2012 at 9:53am

I think you need something like "cloth modifier" in 3ds max to get this kind of realism Marc.

Comment by Miguel Tano Adanes on November 29, 2012 at 6:16am

@Marc: Hi Marc, the model of the gazebo itself is done entirely in ACAD with solids (extrusion), as well as the carpet (this is a solid with the same shape of a png - derived from PShop and applied as decal on a displacement black material). The bench and the plant were downloaded from the google sketchup model library (I suspect that they were importet from a 3ds file). Curtains were downloaded from archive3D.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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