AccuRender nXt

advanced rendering for AutoCAD

Cuanto tiempo es el prudente para un buen resultado de calidad de imagen en nxt?

En Ar4 un render me tradaba cerca de 60minutos. Aun no se cuanto sera lo correcto en nxt...

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No easy way to answer this. Rendering time depends on the type of scene you've got, the resolution of your rendering, and the speed of your computer.  How it compares to ar4 depends a lot on what you were doing in ar4.  The basic engine in nXt is many times faster than ar4.  However, we are asking the software to calculate many more paths of light than in previous versions-- so certain scenes can take a lot longer.  Include some example photos to help define the discussion.

 

Esta imagen la hice con Ar4....
With radiosity?

Esta imagen la renderice 70 minutos

 

How was this one done?
no use radiosity, emplee luces auxiliares. simulando el flash de una camara y el reflejo de los muros como pantalla

en Ar4 tenia preestablecidos el tipo de luces (ventanas, spot, etc...) en nxt como pongo las luces?

 

Yo diría que acaba de hacer la misma escena en Nxt por la misma cantidad de tiempo con luz día de hoy para saber

Many of the same light types are supported.  Here is an explanation of how to add lights to a drawing.  You normally do not need to pre-identify windows for nXt, just set the daylighting conditions and push the render button.  Here is a page on how to combine daylighting and artificial lighting.

 

You obviously became quite adept at using ar4-- this is a very high quality image for that engine.  Similar results should be possible in nXt with much less effort.  Many of the remaining artifacts, for example the shadows on the back wall, will resolve in time with the nXt engine.  I'd be happy to take a look at this model, if you like.

Jorge,  cualquier punto con respecto al uso de iluminación artificial o a la mezcla de natural y artificial que necesites aclarar , en la medida de mis posibilidades  hazme las preguntas  que consideres pertinente, pero primero dale un vistazo a los links que Roy te indica.
Alex... Consultandote: en Ar4 las luces venian cargadas con caracteristicas propias, las ventanas la definia con 3 puntos, los spots solo dandole el punto de insercion y el programa cargaba sus caracteristicas y asi con todos los tipos. En nxt, como cargo las luces? Podrias explicarme por favor.

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OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
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