AccuRender nXt

advanced rendering for AutoCAD

HI, I need help, I'm a swimming pool designer and i seem to have a problem with pool coping everytime I try to render pool coping none of my patterns are perrallel to my pool edge rather they go from right to left and up and down but not perrallel to the edge. I hope i explained it right.

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Attach a picture.
here's 2 samples, the first shows the rendered coping not what i want. the secound shows the coping the way i need it come out but rendered
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Sorry Heres some better pics. Im just having trouble explaining what I m looking for the  number 1 pic that shows the coping that i keep comiing up with. the 2nd is what im looking to accomplish
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It might be best to model the coping. Especially on a curved pool. Otherwise, you may have to break your coping into pieces to get the mapping close.

This sample was made by extruding the coping around the pool. Then using the same path, used array to spread a thin solid for the grout, which I used interfere to create the shapes.

Yes, it will add some weight to the file, but I don't think you'll get it close with just a material (unless its a square pool and then planar mapping will probably work out.

excuse me for asking but what do you mean by Model
basically, build each tile
Thank you it worked. great water texture

good. Its a bunch of work, but I think in the long run, really makes a difference.

 

The samples are fro an old ar3/4 job. That material used some fake caustics which really doesn't work very well in nXt.

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

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Thorsten Hedrich commented on Thorsten Hedrich's photo
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OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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