AccuRender nXt

advanced rendering for AutoCAD

Hi Guys,

 

I’ve just been to http://www.arroway-textures.com/ and downloaded some of their free low-res samples which come in map sizes of 3000px x 360px. These files are in .rar format.  I’m not sure how to use them in NXT and even if it is at all possible.

 

Also I would like to experiment using bump maps, in particular using wood textures, to try to attain a higher level of realism. Could any of you guys refer me to any links, tutorials or pass postings that could help me? Many thanks, Sean

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.rar is a compression format, like .zip.  Many free or near-free utilities can decompress these.  Here's one of them.  The textures themselves will likely be in a format we can read.

Thanks Roy, Downloaded the software you recommended and decompressed one set of wood textures. These came as 3 separate images which I'm presuming can be used to create bump maps.

 

Hoping that someone will come back to me with guidance on creating bumps. Fingers crossed...

See what happens if you create a "Texture Set" material.  You may be able to simply select all three files and have nXt create the material for you.  Ask for help if that doesn't work.

Thanks again Roy, That worked. Attached materials and rendered. Not overly impressed with the results at this stage probably because I haven't ajusted the bumps. Not really sure what I'm looking for...I was hoping the wood grain would look more 3D. Is that the general idea with bump maps?

Check here!

You'll need to include things like pictures and material files if you want actual help.  Otherwise people will just be guessing.

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Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

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