AccuRender nXt

advanced rendering for AutoCAD

Path Tracer and the noise (especially in interiors)

Path Tracer reaches a point where it almost does not clean the image noise (especially in interiors).
It takes a lot of passes and much processor time to calculate the image is clean. This I believe is a problem especially in large file size and quality of
textures, where the rendering time can be very long ....
I am in favor of tracer Path Tracer engine, but indoors is at a disadvantage with the engine's normal nxt
. Sugestions??

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Yes-- the standard engine is quite a bit faster for most models-- particularly daylit interiors such as your example. The file size and texture complexity won't affect it too much.

How long did this one take? If you're willing to send the model I can take a run at it.
This render took 15 hours, with a quad core intel 64bit 12 gbram Windows7, too much to have a lot of noise results. Obviously the file size is quite large and it is understandable that it took so long.

The file size is too large to send, as it has embedded textures to move on several computers for their work.

However, for practical reasons, my choice for interior will be the normal engine, but I have preference for tracer Path finishes.

I will upload more photos later.

Thanks Roy ...
Seems a little slow to me. If you're willing to share, the file can be uploaded using "Upload a File" on the Support menu.

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OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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