AccuRender nXt

advanced rendering for AutoCAD

Amigos, quisiera poder lograr reflejos como el de la imagen que adjunto como ejemplo (esta imagen la hicieron en Vray). Hasta ahora he obtenido reflejos aceptables empleando cielos HDRI, sin embargo, al probar las condiciones de luz Exterior (Preestablecia) me da mejores resultados de iluminacion pero pierdo los reflejos de las ventanas. alguien sabe como obtener los reflejos? Saludos

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I would use an accurate HDR + direct sun combination.  The HDR will probably need to be calibrated to compete with the direct sunlight (typically its strength will need to be increased.)  The strength of the direct sunlight component will likely need to be reduced a little.

Keep in mind that the local shading conditions are also important.  The reflections show up as well as they do in your example drawing because the building is in heavy shade and quite dark.

Ok. Tengo unos HDRi de VizPeople. Para obtener buenos resultados, cuanto debo bajar el sol? cuanto aumentar el HDRI? Esta opcion afecta los canales alfa? Gacias por tan pronta respuesta

Hola Jorge,  (no creo que esta respuesta aporte), sin embargo alli va,  hasta ahora el mejor resultado que he visto es bajar la intensidad del sol a 0,4 y  calibrando el HDR,  ahora lo que si creo es que se pierde la calidad de la iluminación que  da el pre-establecido. Supongo que tendremos que ensayar hasta lograr el efecto deseado.

Gracias Alex.... tienes razon: ensayo y error. Saludos

Hola Jorge! Tambien podrias renderizar con sol y HDR en diferentes canales y usar el image editor para calibrar los diferenes aportes de uno y otro, sin renderizar tantas veces. Igualmente, si pones el mismo HDR como fondo de la vista en otro canal, luego en PS puedes ajustar la intensidad del mismo. Saludos

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Thorsten Hedrich posted a photo

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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2

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