AccuRender nXt

advanced rendering for AutoCAD

Hello all,

I have nxt and am playing with the texture set materials, I really have no background in this and am really just guessing.  Problem is I have a set of Arroway wood textures which come with a diffuse map, bump map and reflectivity map.  When I try to create a texture set material from nxt I can only see a choice for a bump map not a diffuse or reflectivity map.  I am assuming that they are there just named something else.  Could someone help me with the nxt equivalent of the diffuse and reflectivity maps?

Thanks

Malcolm

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Start a new Texture Set material and select all three files when prompted-- see where it places them automatically-- it should speak arroway.  Diffuse will be called Color, Bump stays the same-- reflectivity is the wildcard here.  If it works it will probably  be called specular-- you may not want it.

If these are hi-res maps consider reducing their resolution.   For most applications you can reduce the res. of arroway's hi-quality maps substantially and they'll be much easier to deal with.

Hola... Segun mi experiencia, sugiero lo siguiente:

1.- Empleo de mapa difuso, valor 1.00

2.- Empleo de mapa bump, valor 1.00

3.- En el menú principal de materiales, emplear brillo 0.30, definicion 0.20 y glosiness en 0.70.

Espero te sirva de algo

There is a online tutorial at Accustudio written several years ago. Hopefully this is of some help.

http://accustudio.com/workshop/tutorials/53-nxt-wood-flooring-texture

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
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