AccuRender nXt

advanced rendering for AutoCAD

Anyone have success using any of ArchVision's animated RPC's with the latest experimental build (317)? Thanks - John

Views: 455

Reply to This

Replies to This Discussion

i will test one fountain with person walking this weekend, i will publish the results

I've had no luck so far with quick animations of a person, a tree and a fountain.

I wouldn't spend too much time on it-- it's very likely not working.  I should have some more time next week to take a closer look.

Thanks Roy...

I haven't forgotten about this stuff.  Scott has some info. for me and is traveling this week-- it may be next week before I can really try it out.

Looks like this will require an update from Archvision.  I am in contact with them and they're currently deciding how to distribute an updated plugin.  Please do not contact them about this-- they are working on it.  With the updated plugin (which only I have access to), Path-based animations are currently working.  I'm taking a look at 3d slide shows to see if I can make the animated RPCs work with this type of animation as well.

How do you achieve this path-based animations?

Not sure what you mean. There are a couple of animation options currently in nXt-- 3d slides and path.  I haven't decide if the fountains and things will work for the 3d slide type.  I'm not planning on doing object animation in AutoCAD.

I thought your path based animation meant assigning a Rpc (like a walking person or moving car)  to a path and as it moves along the path animates did not know you meant the camera moving along the path. Looking forward to RPC's being animated in the near future.

Nope-- no plans for animated objects in AutoCAD-- either RPC or otherwise.  The fountains should work (depending on Archvision.)

RSS

Search

Translate

Latest Activity

Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"0295 is up, includes scale factor for preview image and stop after # passes.  Haven't gotten to New light channel option in Lights interface yet.  Check it out if you have a chance (no worries if not.)"
Thursday
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- I understand.  I just think you may find you have a similar problem in this new engine with trying to estimate how many passes will be good enough.   That can vary a lot. You're always going have some error, allocating…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"The problem is when I'm running several renders over a weekend. How will I know how much time to allocate to each one? I wouldn't want them to run for the same amount of time, as one may over-cook to no extra benefit, while another is…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's an easy feature to add, but I'm pretty sure with this new version you'll find a time constraint to be more reliable.  The rendering below is probably done already, with a noise filter, or close to it."
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"I suspect it will take a lot longer without the noise filter. These similar renders ran for 5 minutes each. nXt performed 127 passes and Studio performed 344 passes. Incidentally, is it possible to set a render running to a certain number of…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pretty much the only thing sacrificed has been the sandpaper bump, and even then only in certain circumstances.  Everything else is preserved nicely including any random noise you add to color maps. Hard to say on performance without the…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Reliance on the noise filter does concern me a little. A lot of my work involves wood grain and fabrics, both of which can have varying degrees of texture which affect the way light is reflected. With the noise filter off, are renders likely to take…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, that works now, though a bit glitchy. Dragging and dropping materials doesn't work (is it supposed to?)."
Jan 7

© 2022   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service