advanced rendering for AutoCAD
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The single frame option should work. I'll check into it, it's probably a bug. RPCs definitely will not work with any render farm animation-- that's a know limitation. As a workaround, try starting your rendering first in nXt from the viewpoint you're interested in, then canceling, then letting the farm do it. Let me know if it works.
Just FYI-- these type of RPCs are, in fact, not truly 3d-- but are planar "cutouts" rotated toward the viewpoint (sometimes known as 2.5d).
Start rendering first in nxt, cancel and then rendering on the farm works .
Thanks Roy.
Has this issue ever been addressed? It renders the farm useless (pun intended) when trying to batch a series of images with RPC's .
The image will render correctly if you start/stop the render and then send it to the farm as is suggested above.
Sort of-- I am looking at this and one other farm issue more closely now as Cloud rendering is getting closer.
RPCs are definitely problematic for animations.
I may be able to get them to work for batch renderings, although I haven't sorted out all of the issues. I certainly will have to write out multiple model files to make it work-- so there will be more overhead involved.
I should be able to get the single frame case to work correctly, which is the most urgent.
"I should be able to get the single frame case to work correctly, which is the most urgent."
I agree on the most urgent part. Batch rendering would be a very close second.
I really appreciate you looking into this issue. I'd be hesitant to use the cloud render if this wasn't fixed.
It won't be fixed for cloud based animations-- although those aren't coming right away anyway. RPCs are generally problematic. They complicate the new engine I'm working on significantly.
It's always better not to use them or use the PhotoShop-based app as a post-process.
Better not to use RPC's? Hmmm, that doesn't make me very happy especially when the PS RPC app is $249/yr. on top of the RPC content price.
Is support for RPC's in nXt on it's way out then or am I reading too much into your statement? I'm guessing that motion based RPC's in an animation is not going to be an option then either in the future.
I'm not dropping anything-- just pointing out that supporting them may become increasingly difficult with the newer stuff. No support for motion-based RPCs is currently planned.