Autocad 2011 / 231 nxt nxt 3ds model attached to, has 5 layers, and has associated 5 materials showing shademode usually realistic, but when I start the render does not apply the material. I tested with _explode decomposing the model, but with the same result ..... I have also tried to convert autocad mesh but idem result. Suggestions?
So I did take a look at this-- the nXt textured mesh object are really for meshes with pre-attached materials and texture coords. It is possible to do what you need to do here-- it is
somewhat tedious with this particular model. You were right in your guess about converting these to meshes. Steps are as follows:
(1) Explode the block
(2) Convert the custom object to AutoCAD meshes using nXt's Widget menu
(3) Place the resulting meshes on their correct layer using the Properties palette
It's possible AutoCAD's 3dsin would work better in this case.
Here's what I get after assigning a few of the meshes to their correct layers:
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