AccuRender nXt

advanced rendering for AutoCAD

I'm looking at doing some fly through/around Animations. I've tried the ComonXT animator, but I'm looking for something that offers more than that. I'd like to find something that I can Embed Video in the rendering cycle, as to add more realism to my renderings. Can anyone shed some light in a direction I can/should go with NXT?

Thanks,

Tom Jarvi


Views: 149

Reply to This

Replies to This Discussion

Nothing fancy is available with nXt right now. You can do simple pathed animations, or viewpoint interpolation. (You do not need ComonXt to do these.)
Do you know if something will be available in the future?
I'd really like something that will allow me to embed video within the rendering and give me more predefined paths using polylines.
It's very simple animation right now-- it's a button under WalkAbout. Currently each animation can have one target path and one camera path-- you can probably string animations together if you're clever. The paths can be any AutoCAD curve-- splines are probably your best bet but polylines should work. No embedded video and no short term plans for any. No idea about the long term.

Just out of curiosity, what are you looking for-- monitors that play movies? water fountains?
I'm modeling a site right now that's about 18 acres in size. We have portable "Jumbo Trons" that we locate around the site. The Monitor screens are 17'h x 23' w. I'd like the ability to throw some video on the screens while rendering a fly around to bring more realism to the rendering.
As far as using splines, I'm not a big fan of those. I need a more pre-defined path for rendering.
We have tent structures on this site that if you put together from one end to the other it stretches over 8 football fields long. I need the ability to set a path that will accurately let me navigate this.
nXt is probably not the right tool for this project. I would certainly block it out very soon and do a small test to see if it can even handle the basics-- before you get too far into it. Polylines should work fine.
Hi Roy,
I've been working on this site for a while now. NXT has been fine for doing a basic over all site plan. I've attached a rendering showing the size and magnitude of the site. My goal is to render a fly through inside the tents from one end to the other and once I've finalized the outside to do a fly around of the site. I'm adding components to this drawing every day. I hope this helps in understanding what it is I'm trying to accomplish. The ability to embed video would be a huge help in creating realism.

Thanks,

Tom Jarvi
Attachments:
It looks like a fun project. Embedding video is not coming any time soon-- certainly not in time for this project. Again, the animation facilities we've got are basic. Try some test ones first before you commit to it.
Thanks for the help. If you do in the future decide to incorporate a more demanding animation ability, sign me up please.

Thanks,

Tom Jarvi
Tom,
Depending on how long of an animation you are looking to compile and how much imbedded video you will need this can be done post render before you compile the animation. Knowing you are setting up for a 20 frame per second frame rate you can break down the video you want to imbed using the same 20 frame per second and manually attach the images individually using your favorite post rendering image software in each successive frame. Then when you compile the animation it will have the video imbedded.

RSS

Search

Translate

Latest Activity

Daniel Hargreaves posted a discussion

Accustudio

I know this is hard to believe, but Accustudio is over 20 years old. It has been quiet for a couple of years now at the site. I'm looking to hand it off to the next generation. Is there anyone interested in working on the site and eventually taking over the ownership of it?See More
Dec 3
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio texture editing
"Currently only one texture per component and one bump map.  There is a blended material which allows more complex permutations-- most people do texture blending in photoshop. Solid textures refer to the granite/marble/wood procedural…"
Dec 2
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio testing
"Yes, it will be different.  Typing arstudio should be roughly the same operation as "running a quick test render"-- it may be a little slower, and the first time you type it, it will certainly be slower (it was before). …"
Dec 2
Peter Milner replied to Peter Milner's discussion AR Studio texture editing
"A further question: What is a solid texture?"
Nov 28
Peter Milner replied to Peter Milner's discussion AR Studio texture editing
"Okay. Another question on textures: In nXt you can layer different textures and bump maps to create a more complex material. For example, the Oak veneer material (image attached) uses two bump maps: one for the grain and one for the flecks. In…"
Nov 28
Peter Milner replied to Peter Milner's discussion AR Studio testing
"It's more that, when putting a render together, I work on the model, run a quick test render, go back to the model to adjust/add things, run a quick test render etc etc. Having to close studio down and then re-open it every time I want to…"
Nov 28
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio texture editing
"For AutoCAD I don't think you need to manipulate this-- leaving it alone should work.  It's there for other applications (Rhino, Sketchup, etc.) which permit multiple sets of texture coordinates on the same mesh-- native AutoCAD…"
Nov 27
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio testing
"There's an autocad command for tagging objects as lights-- it's called something like arstudiolight-- I'll check. ***** You can start an out-of-process final rendering and close ArStudio down and continue to work without shutting the…"
Nov 27

© 2019   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service