In accurender you had the option of creating a material that could have cut outs in it. You would upload the image, select the "white or black area" hit delete. Then when you created the material light could pass through. For example I created a punctured metal ceiling
It's pretty much the same. Use the Advanced Material Editor-- the Texture Tab lets you bring in your texture (image)-- the Mask tab controls masking-- the Transparent Checkbox makes the mask transparent. By default, nXt is now set to use Alpha Channel masking since this is now more common-- but you can switch to color masking if you like.
Normally I would select the color that I would want to be transparent.
Say I have a material that is mesh, how do I set it up so everything but the mesh is transparent. I set the mask to transparent but the background is still there so I do no think I did it right
Click on the color swatch to pick a color for your masked color. I don't have an eyedropper tool anymore-- if you need finer control than this your best bet is to use an image editor to create an alpha channel.
Gentlemen,The last file I used to load, was ArAcad_24_64.arx, and, unfortunately, it doesn't work with Acad 2025.Any idea how to get the proper nXt-App which suits Acad 2025?Any help appreciated...Regards, Maciej MarkowskiSee More
Good day, forum members,I was thinking that we could each, if interested, contribute a significant token to give Peter Milner and David to train us virtually in nxt render for Autocad. Am not sure he still uses it but the experience he has spanning over 20 years cannot be underestimated. I wish the forum co-ordinators could look into this. So that more of us will produce realistic renders with the paid version of nxt render and we will be able to encourage other users of other more advanced…See More
Good day everyone.Does anyone here know how to create light streaks in ACCURENDER studio or in nxt render ? Please share your knowledge with me. Light streaks for interior ceilings in the p.o.p works and under, a t.v console. See More