advanced rendering for AutoCAD
HI Roy, I am re-rendering and image to make some changes in the design and solve some render issues, everything goes fine. I save the jpg image directly from autocad, then I save the nxt image open the editor and got some very bright spots in both pictures that are hanging in the wall.
I am posting both images in jpg format, if you need the nxt image let me know.
Thanks in advance
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The refrigerator right now is composed of two separate materials. The ByLayer one, the specular material, is attached to the right hand door and the two pulls. It appears gray in AutoCAD and shiny in nXt. The rest of the refrigerator has our old friend, the Global material, assigned to the sub-objects. This appears yellow in AutoCAD and matte in nXt. To fix it:
1. Explode the block (nested twice in your case!)
2. Use the Remove Material from Object button
3. "Re-block"
Still investigating the nXtImage problem.
Not necessary-- I'm working on this one right now.
This is not the source of the problem, but the wall light had a bunch of problems and was not working correctly. For one, you had two of them in the same place-- probably a really bad idea. Also, taggging a block as a light doesn't work correctly (I probably need to prevent users from doing this)-- I exploded it, tagged the two meshes as lights, and got rid of the four light sources inside the shade.
I also experimented with Gimp to remove some of the excess noise.
Update-- I did find the problem here. One of the materials (glass+rubble) has a bunch of invalid values which is causing negative luminances to be calculated and stored. The speckles resulted from attempting to display these. I've got this fixed in several different ways-- (I still need to fix the material editor which crashes w/ this material).
I did make a few more changes to your model to help things along, including: