advanced rendering for AutoCAD
My first project in nXt (longtime AR4 user). Not looking for photo-realism perse, project is still in preliminary stage.
Still searching around for the best Rendersettings, considering brightness, contrast etc. Tried only HDMI-sky first, to avoid strong and black shadows, but in the end I deemed the whites too blue-ish. Re-introduced the sun. By diminishing the contrast (burn?) to make the shadows more friendly, I find the whites become too grey and overall picture not bright and optimistic enough. The hedges in the front yards maybe a bit awkward...
Not quite satisfied yet, any comments?
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Use the default exterior lighting preset and check indirect using the exterior type to throw in light into the shaded parts and thus lighten the shadows.
For your hedges use ground cover or displacement, for more natural look.
For smoother arcs I up autocad's display settings.
-how to set to this preset? I used the exterior type indirect.
-how to do you up Autocad's settings? the heavily faceted arcs did annoy me!
Set facetres higher (4.0 ?) -and/or- go to nXt's objects properties and increase the multiplier for that object.
Which of them will be the facetres as the default is 1000, 8, 0.5 and 4. This is never enough since the days of AR3/4. Then even solids renders segment even when showing smoothly in autocad's viewport.
Rendered object smoothness. Or type facetres.
A bunch of these don't matter to nXt. Facetres of 10 is usually unnecessarily high.
They're not bad-- I put a few in the gallery.
One trick for balancing the sun and sky light is to put them on separate channels and save the thing as an .nXtImage. You can balance in real time in the Image Editor.
I don't mind the hedges so much in this time of rendering.
Is this Path Tracer or Packet Tracer + Exterior Indirect? Path Tracer may be a better choice. In either case, the rendering could cook a little longer to better resolve the shadows.
Upload the model if you want me to take a closer look.