I'am not sure in what order one should place the mappings of a texture material if you have a diffuse map, a bump map and a specularity map and a glossiness map. should i use for a glossiness map the specularity channel?
Should i switch of all channels of the bump map, and set the strength to zero and only enter a value for the bump level?
if i have a material with a specularity map, is it still necessary to do something with the reflective finish settings in the main settings?
what means fresnel?
lighting question:
what is the difference between the reflected and refracted channel in the background setings?
The easiest way might be to use the "Texture Set" material template instead of the Advanced template. If your texture sets come from a place like Arroway then the template may be able to recognize the various maps automatically.
Refracted background is seen through transparent objects.
This is a remake of one of Peter Milner's scenes. I dont have the file. I photo-matched it in sketchup and rendered in nxt render for autocad.I just retouched it and increased the resolution.
This is a remake of one of Peter Milner's renders.I dont have the file. I photo-matched the scene in sketchup and rendered with nxt render in autocad.I replicated it.
An office render i did recently.Critics and comments are welcome.Its one of the frames of a walkthrough animation i did recently.I used sketchup to model, exported to autocad and rendered with nxt render.
Good day Sir,I want to know the number of people that would be interested in a nxt render course because i plan to create one.Please send me a prompt reply if you are interested.Just sayHi am in.Checkout a walkthrough i just created recently with nxt render for autocad after modelling in sketchup and then post-producing in photoshop.…See More