AccuRender nXt

advanced rendering for AutoCAD

hola necesitaria trabajar mas rapido , tengo una maquina

amd x6  2.8 con 4 gb , mi pregunta es:

1: como tendria que hacer para poner 2 o 3 maquinas trabajando en red

2 : cual es es costo

3 : si en todas las maquinas tienen que estar instaladas las bliblotecas de texturas o solo en la principal,

4 : cual es  la mejor recomendacion de equipo y que  cantidad de memoria para la o las maquinas

5 : si la velocidad se directamente proporcional a la cantidad de equipos ...osea 2 equipos = mitad de tiempo

6 : si es como pienso ya que la traduccion no es del todo fiel , que una misma imagen la procesan varios equipos a la vez

7 : si es asi que pasa si algunas de las maquina se cuelga, si las otras siguen prosesando normalmente esa misma imagen

pd espero poder entendernos

Views: 60

Reply to This

Replies to This Discussion

There isn't a definitive answer to most of these-- you'll need to experiment.  You get a two-node farm for free, so you can try with that.  For more, you'll need to purchase a render farm license (I don't remember how much it is-- but not very much.)  In general, if you mix fast and slow machines on the network you won't get very good results.  The rule of thumb for performance (# of cores X clock speed) still holds-- but the farm does depend (also) on the speed of your network and how much data you're sending around.  You shouldn't need to have materials or other libraries installed on the nodes-- the package it sends around for rendering should be completely self-contained.  

 

************

 

The render farm generally works pretty well-- although I might suggest waiting for my next update (this weekend?) since I haven't updated the farm in a while.  The results should be consistent.  The farm should be pretty robust if machines are crashing, although that shouldn't be happening anyway.

 

RSS

Search

Translate

Latest Activity

Jeff Waymack replied to Jeff Waymack's discussion Convert AR Legacy Material Library Issues
"Hi Roy, I tried moving all my images to four different folders in C:\Program Files\AccuRender nXt\Support\Images. I deleted the previous library the translator had created as you suggested and rebuilt it. After spending some time going through all…"
11 hours ago
hoai hai bui posted a photo
yesterday
Jelena commented on Chris Fox's photo
Thumbnail

Kitchen Rendering

"as Jan already mentioned, i would also not mix sunlight and artificial lightning. i would brighten up dark areas with a softbox, like photographers do (be careful, because of shadows). beside that, i would rise the position of camera up. you have…"
Friday
Roy Hirshkowitz replied to Jeff Waymack's discussion Convert AR Legacy Material Library Issues
"It should, yes."
Thursday
Chris Fox commented on Chris Fox's photo
Thumbnail

Kitchen Rendering

"Jelena... any help would be appreciated so please feel free to grab the picture.... Jan... I changed enginers to the Hybrid and that helped alot specifically with the way light is handled on the ceiling.  Thank you for the compliment on the…"
Thursday
Jeff Waymack replied to Jeff Waymack's discussion Convert AR Legacy Material Library Issues
"Hi Roy, If I create a search path and then move the bitmaps to that location, is that where nXt will look during the translation? Jeff"
Thursday
Roy Hirshkowitz replied to Jeff Waymack's discussion Convert AR Legacy Material Library Issues
"You can add as many search paths as you like.  It's that little hammer and screwdriver picture next to the help button.   You'll want to re-run the lib conversion utility after you move the bitmaps.  I would probably delete…"
Thursday
Jeff Waymack replied to Jeff Waymack's discussion Convert AR Legacy Material Library Issues
"Hi Roy, I am running Windows 7 Pro 64bit and was not successful in installing the copy of AR4 on my HP workstation. That's why I upgraded to nXt. So I am not sure how I would locate the textures with AR4. Does nXt search a particular location…"
Thursday

© 2014   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service