AccuRender nXt

advanced rendering for AutoCAD

This one introduces two new engines.  Both of these are very experimental at the moment. I may not retain either of them if they don't prove useful.  Although they appear very stable, there may be some hidden bugs.  Be careful using these for production until we have some confidence in their stability and characteristics.  The engines are only accessible via the nXtEngine AutoLisp command use (nXtEngine 2) -OR- (nXtEngine 3).


Both engines include more light pathways than the current product does and can therefore potentially provide more accurate solutions.  Two "tricks" which are used in the first two engines, transparent shadow rays and daylight portals, are not used in these new engines.  This gets rid of two big sources of inaccuracy.  Caustics pathways are automatically included.

Engine 2 can be much less noisy than the Path Tracer for most interiors.  It's convergence, on the other hand,  is not as graceful and will include some discrete artifacts.  It's usually a lot faster than the Path Tracer for interiors.

Engine 3 is a little more accurate than Engine 2, particularly when window coverings are involved.  It converges more gracefully, but slower for some interiors.  It is considerably faster on some exteriors.

Some things to keep in mind with these engines:

  • Light leaks in the corners are possible when doing interiors.  Make sure walls, floors and ceilings are modeled as slabs with thickness.
  • Both engines start slowly and accelerate.  Pixels/sec should increase as they proceed.
  • Using accurate IORs is very important.  IORs of 1.00 should not be used for glass.
  • Designating glass as Thick/Thin is more important with these engines.
  • Translucency is not implemented.  Allow Surface Roughness is.
  • These engines use more memory than the previous two.  64 bit is recommended.  Start your testing and low resolutions.

Let me know what you think-- I'm looking for feedback here.


Views: 3845

Reply to This

Replies to This Discussion

Nice.

Night shots from distance may be difficult with the new engines.

Day shots on engine 3 has lots of spots must be due to the shininess of the wall tiles, same on cars too.

It's hard to say-- you need to let it run longer.  Engine 2 is not exhibiting any light leaks, those are other artifacts.  I would try that one for a while and see how it does.

With engine 3, all indirect lighting uses photon mapping, hence the spots that gradually resolve.  With engine 2, only caustic paths use photon mapping.  Try using engine 2 for this one and let it run a bit.

Hi Roy, I'm experimenting new engines with the room model (remeber?). Well, engine 2 crashes when finishes loading the model and autocad shuts down. Engine 3 works pretty fine.

What was the name of the model?

it was "stanza_tootal_NOCHE_bj.dwg". I uploaded it as "stanza_out" in several zip files.

Win 7 pro. 64 bits.  Autocad 2011. Engine 2 crashes Engine 3 is running.

Can you upload the model?

File already uploaded

The crash is occurring on models with more than 32 lights.  I've got it fixed and am letting yours run for a bit.  I'll update soon.

RSS

Search

Translate

Latest Activity

Roy Hirshkowitz replied to Maciej's discussion nXt + AutoCAD 2025
"Resolved via email (support@renderplus.com)"
Feb 20
Maciej posted a discussion

nXt + AutoCAD 2025

Gentlemen,The last file I used to load, was ArAcad_24_64.arx, and, unfortunately, it doesn't work with Acad 2025.Any idea how to get the proper nXt-App which suits Acad 2025?Any help appreciated...Regards, Maciej MarkowskiSee More
Feb 17
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion CAN WE GET PETER MILNER TO TRAIN SOME OF US FOR A TOKEN ?
"I meant Chris Fox, not David."
Feb 13
OYEBANJI EMMANUEL posted a discussion

CAN WE GET PETER MILNER TO TRAIN SOME OF US FOR A TOKEN ?

Good day, forum members,I was thinking that we could each, if interested, contribute a significant token to give Peter Milner and David to train us virtually in nxt render for Autocad. Am not sure he still uses it but the experience he has spanning over 20 years cannot be underestimated. I wish the forum co-ordinators could look into this. So that more of us will produce realistic renders with the paid version of nxt render and we will be able to encourage other users of other more advanced…See More
Feb 12
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V3x copy

"Thanks"
Feb 11
Maciej commented on OYEBANJI EMMANUEL's photo
Thumbnail

V3x copy

"Soft & nice light scheme.  :)"
Feb 11
OYEBANJI EMMANUEL posted photos
Feb 7
OYEBANJI EMMANUEL posted a discussion

LIGHT STREAKS IN ACCURENDER STUDIO

Good day everyone.Does anyone here know how to create light streaks in ACCURENDER studio or in nxt render ? Please share your knowledge with me. Light streaks for interior ceilings in the p.o.p works and under, a t.v console. See More
Feb 2

© 2025   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service