AccuRender nXt

advanced rendering for AutoCAD

Starting 12/01 a license will be required for full operation of the Render Farm (two node farms are still free.)  This is an unlimited-node license and is being offered at an introductory price of $299 (the current plan is for an eventual full retail price of $599).  The Render Farm page now has links to the purchase page.  Once you purchase a license, you will receive a Product Key specific to the farm.  The wiki article has detailed instructions for applying the license to the farm nodes.

 

Please let me know ASAP if you encounter any problems with this procedure.

 

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when does the end of this sales? thank!
We haven't decided yet.
If you purchase 3 licenses of Accurender, will you be able to access 6 slaves in the render farm, or are you limited to the two slaves associated with each license?

Missed this one somehow. 

 

It has nothing to do with the nXt license.  The farm is a separate product-- the eval version of which permits 2 nodes.

 

Only licensed nXt users can "feed" the farm from nXt.

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akinlolu olugboji posted a discussion

Lightening Channels

purge%20-%20Standard.zipI have drawn attention to this before and I believe it was retified then but it seems to be back.Some light sources get stuck to each other such that when you assign a channel to it the other instance moves to that channel too and you are unable to assign them to different channels.The spot lights…See More
14 hours ago
Peter Milner replied to Peter Milner's discussion Invisible light source
"Those shaders only work with the basic rendering engine. I only ever use Path Tracer or Hybrid."
Wednesday
mike makki replied to Peter Milner's discussion Invisible light source
"I do not get why roy did get this material  - shader - no light source or reflection"
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"If they're behind a diffuser-- yep-- modeling the diffuser as a light source will get you most of the way there.  The type of lighting that a lot of folks are using, though, is these exposed 3M lighting strips.  They resemble…"
Tuesday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"okay, but why should one try to draw each separate light source? As you mentioned before, most of the time these are behind a diffuse cover. "
Tuesday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"It works pretty well for this-- where the surfaces are diffuse.  Peter's got a more reflective surface which probably would show reflections of the individual light sources in the roll.  It's an interesting problem (and an actual…"
Tuesday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"this s what i get when trying to simulate led strips. i used rectangular hidden and visible area lights with the path tracer."
Tuesday
Peter Milner replied to Peter Milner's discussion Hidden lighting
"I'll give it a whirl tomorrow."
Tuesday

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