AccuRender nXt

advanced rendering for AutoCAD

Rpc's are haloing up again. Which way out.



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Make sure your refractive and visible backgrounds match. I haven't really changed anything in this area-- so it's unlikely that something new has been introducted.
In a situation why I change the reflective to picture so clouds can reflect in the windows do I do the same for refractive?
I really don't know what's up in this one-- since the RPCs are not set against the background-- I don't think my initial comment about the refractive bg will work (you can try anyway.)

You might need to send me the drawing so I can take a closer look at it. Use the upload page.
I did just that and this is what I got.

When you test things for me -- please get in the habit of repeating exactly the same model and view and showing me the results of both. It looks like the problem goes away when you change the background settings. However, it's impossible to tell for sure since you've changed everything.
Sorry it is because the work is on going and pressure is much. The first instance, I also discovered has to do with the Rpc's so of it, we would say are dirty, So the solution to others did not make it do away so am trying to replace the Rpc;s and renderer.
I had an issue with this too during build 225, Roy's suggestion to match the reflected, & refractive to the visible worked in my situation.
for folks who work with RPC and in need of there shadows, I have found out that if you assign a different light channel to reflection and refraction apart from that of the sun and sky (making a total of four) killing the refraction channel (downing it to zero) in the IM brings out the shadows of the RPC.

Hi, Akin, one of the pillars of the nXt forums ;o) ! What is "IM"? Have you tried the RPC shadows with HDR lighting? For me it don't work...
What is "IM"? IM that is the Image Editor.
Have you tried the RPC shadows with HDR lighting? Will give it a try.
Work well here too.

It's strange, I tried it and I obtained only the shadow of the faces, without the cut of the opacity map. I will give another try...

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