AccuRender nXt

advanced rendering for AutoCAD

Hi, Im just testing glass and liquid materials and caustics reflections, using path tracer.  I will post later the same image with hybrid.  Just studio lighting 200 passes

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how much time?

I like the metal material. Can you send me?

El metal en el carrito de bebidas esta en el set de metales de accurender. Una hora de renderizado en un I7 con 32 GB de Ram

http://www.accurender.com/page/material-libraries

I wouldn't recommend caustics using the Path Tracer.

Hi Roy, the first one was just testing , here is the version using hybrid engine

Gracias, Alejandro.

By the way, Roy, what is the best situation to use the path tracer, or even the standard engine?

No easy answer to that.  Most people who are doing the very high quality stuff prefer the Path Tracer over the Standard engine-- despite the fact that it can be much slower.  Mike Makki is one exception, he gets very good results with the Standard engine.  

The Hybrid engine is the newest and still a bit experimental, although I like the way it's going and it's the one I use most often.  It's designed to produce the same quality of simulation as the Path Tracer, plus handle a variety of difficult lighting situations much better.  Caustics are better integrated in this approach.

Since you noted Mike Makki's results achieving beautiful exterior scenes,  does the Standard Engine work somewhat better for exterior modeling verses Path Tracer?   I do mostly exterior scenes for business and am never sure if I should be using a different engine.  Just switching engines back and forth in mid stream creates lighting and color changes that only confuse me.  (easily done)

 

Hey Rich, could you post some pictures here, couldn't you?

The PT or Hybrid engines are usually better-- but can be much slower.

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Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, the glass material translated as Refractive automatically."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- like I mentioned the caustics are accurate but could be annoying.  Things that might alter it include changing the sun angle so it's not striking the chair's metal surfaces so directly, changing the roughness of the chair…"
Dec 23, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's the latest render using metallic materials. The chrome now looks a lot better. I do feel though that the reflected light on the back wall is too bright."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Ah-- so that's a function of the material type.  The standard material won't give you a mirror anymore.  You need to change the material to metallic and you should get something more familiar.  Use the Type popdown on the…"
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pacing a mirror on the back wall (reflections = 1.0, noise = 0.0), you can see the difference more clearly (top image is nXt)."
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"You can see from these two images that there is definitely something wrong with reflective surfaces. It appears the light is being reflected, but not objects or textures. In the nXt version (top image), the carpet texture is being reflected in the…"
Dec 18, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's interesting-- overall the quality of this interior is very high for that short amount of processing, and may be acceptable for certain scenes.  In this one, however, there are some reflective caustics that are taking longer to…"
Dec 17, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"ARDECAL now works. Here's the image after 10 minutes of rendering. I do have a slight concern that reflective surfaces seem rather dull. This is particularly evident on the end frame of the desk and the base of the chair."
Dec 17, 2020

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