AccuRender nXt

advanced rendering for AutoCAD

When create a new materials that has diffuse, bump and specular maps, what should be the recommended settings, with the channel tab for each texture?

 

Would the same settings apply incase of a bump and normal map?

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Also is there the need to give the strength any other  value apart from zero for a bump map?

Roy, to save time while having to keep browsing for maps and saving them. Could we have drag and drop of maps straight into ME so that the only time we browse is when we save the new material created?

Use the Texture Set Template when creating these-- not the Advanced ME.  Pick all three maps at once and it should set them automatically for you based on their file names.

Really? Does nXt recognize the type of texture: bump, displacement, diffusion, etc... If yes, how does it do (which part of the name? The "d", the "b", the "s"?) This file name system is used by "arroway", is it an universal nomenclature (naming)? And what for the maps for specular intensity or specular color?... Or I understand nothing...
It's designed to work for a few of the products out there including Arroway.  It won't work for everything but it's still much easier to change the map type (if it gets it wrong) than it is to use the Advanced Editor.
In a situation where it does not, my questions still stands.
You can answer that question yourself-- I don't have the time right now.  Create a texture set material with the kind of maps you want (right-click on the map if it doesn't do it automatically), take it into the Advanced Editor, and check the settings.

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