AccuRender nXt

advanced rendering for AutoCAD

Benbak-Piscine-Lite

Views: 187

Albums: My Work

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Dario James on December 26, 2013 at 6:00pm

muy buena

Comment by akinlolu olugboji on March 19, 2012 at 10:27pm

Thanks all the same will give it a try.

Comment by George Ioannidis on March 19, 2012 at 10:45am

I am afraid Akinlolu that will not gonna happend. I've no CorelDraw nor I am familiar with any screen capturing software. I think the only kind of tutorial I could make is the written one. Momentarily no time for such venture :D

Anyhow, Marc will surely give his approach in simple, understandable steps.

Comment by Miguel Tano Adanes on March 19, 2012 at 8:32am

Excellent Marc! As always!

Comment by akinlolu olugboji on March 19, 2012 at 7:27am

Well appreciated George I., but folks like me who are not use to PotoShop User Interface it is a bit difficult if not confusing. I for one feel at home with CorelDraw. So I suggest a screen capture software that can record  both the actions on the screen as well as voice, while you work and saves as *.avi or *mpe4 for others like us to follow like a sort of webminar. 

Comment by George Ioannidis on March 19, 2012 at 1:00am

The whole thing is quite simple. Render lawn area with texture like grass from photo. There are a lot of them out there (I usually use Heath's one). In Photo-boutique (LOL) program, select the area you want to make looking better with lasso tool. Use copy-paste process to replace rendered grass with some real one. The edges where grass blades should be visible (e.g. where lawn meets pavements), use grass brush from preset picker, alter its size according to distance from camera and its flow, select appropriate colour (and if you are familiar with other tools, use clone stamp tool to reproduce blades from the grass bitmap you already use in this image) and hand paint grass blades on the edges. Some nice shadows can be added then using perspectively distorted tree images as darkening selections, with applied heavy blur to the contours. Happy lawn mowing. :D

Comment by alberto reyes on March 18, 2012 at 3:44pm

oops 

Comment by Marc Chaumier on March 18, 2012 at 2:16pm

I will try, Akin. I have to find some time...

Comment by akinlolu olugboji on March 18, 2012 at 9:50am

These grass of your are still a killer. Done in PH I believe, please outline how again or point to perivoius links where you did so I can take time to master its replication.

Search

Translate

Latest Activity

Rich Hart replied to John Prentice's discussion AUTOCAD 2018 XREFS
"I posted a new version, 0358-QF23, with a fix for this. The Material by Layer was not being recognized correctly in XREFs in AutoCAD 2018.  Please try the latest version from the downloads page and see if this new version works correctly…"
8 hours ago
George Ioannidis commented on Bryan's photo
Thumbnail

D1

"Path is OK. Peter Milner has done some stunning results using hybrid engine, though it requires really long rendering times for noise clear images. For his job he has got super powered rendering cluster with n² cores and lots of GB of RAM. The…"
yesterday
Bryan commented on Bryan's photo
Thumbnail

D1

"George, this is the path tracer engine. Do you have another recommendation? I am still figuring out materials. I will note that for future renders."
yesterday
mike makki posted a discussion
yesterday
George Ioannidis commented on Bryan's photo
Thumbnail

D1

"Is this done with hybrid render engine or the basic one?Comment not about rendering: Stone material is visibly repeating and I thing also out of scale (too big). Looks more like wallpaper, as there are windows and the wall is too thin to be made of…"
yesterday
Bryan posted photos
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion obj files
"Hmmm... I'll take a look at this in nXt for AutoCAD when I get a chance.. it should work. I doubt if the specular maps will work-- I don't think the textured meshes use standard materials.  You are reminding me of why I need to…"
Wednesday
George Ioannidis replied to Peter Milner's discussion obj files
"Peter, I was able to ad all specular and bump maps in Blender right, but for some reason nXt isn't recognizing it at all. The only texture it passes through is the main diffuse map.I am thinking of modifying the basic material (with only…"
Wednesday

© 2017   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service