AccuRender nXt

advanced rendering for AutoCAD

Benbak-Piscine-Lite

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Comment by Dario James on December 26, 2013 at 6:00pm

muy buena

Comment by akinlolu olugboji on March 19, 2012 at 10:27pm

Thanks all the same will give it a try.

Comment by George Ioannidis on March 19, 2012 at 10:45am

I am afraid Akinlolu that will not gonna happend. I've no CorelDraw nor I am familiar with any screen capturing software. I think the only kind of tutorial I could make is the written one. Momentarily no time for such venture :D

Anyhow, Marc will surely give his approach in simple, understandable steps.

Comment by Miguel Tano Adanes on March 19, 2012 at 8:32am

Excellent Marc! As always!

Comment by akinlolu olugboji on March 19, 2012 at 7:27am

Well appreciated George I., but folks like me who are not use to PotoShop User Interface it is a bit difficult if not confusing. I for one feel at home with CorelDraw. So I suggest a screen capture software that can record  both the actions on the screen as well as voice, while you work and saves as *.avi or *mpe4 for others like us to follow like a sort of webminar. 

Comment by George Ioannidis on March 19, 2012 at 1:00am

The whole thing is quite simple. Render lawn area with texture like grass from photo. There are a lot of them out there (I usually use Heath's one). In Photo-boutique (LOL) program, select the area you want to make looking better with lasso tool. Use copy-paste process to replace rendered grass with some real one. The edges where grass blades should be visible (e.g. where lawn meets pavements), use grass brush from preset picker, alter its size according to distance from camera and its flow, select appropriate colour (and if you are familiar with other tools, use clone stamp tool to reproduce blades from the grass bitmap you already use in this image) and hand paint grass blades on the edges. Some nice shadows can be added then using perspectively distorted tree images as darkening selections, with applied heavy blur to the contours. Happy lawn mowing. :D

Comment by alberto reyes on March 18, 2012 at 3:44pm

oops 

Comment by Marc Chaumier on March 18, 2012 at 2:16pm

I will try, Akin. I have to find some time...

Comment by akinlolu olugboji on March 18, 2012 at 9:50am

These grass of your are still a killer. Done in PH I believe, please outline how again or point to perivoius links where you did so I can take time to master its replication.

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Latest Activity

Peter Milner replied to Peter Milner's discussion Hybrid quality
"The desk on the right looks like it has a textured white front panel, when it's supposed to be perfectly smooth."
17 hours ago
Roy Hirshkowitz replied to Peter Milner's discussion Hybrid quality
"I'm not sure I can see what you're seeing-- however I have little doubt that some differences between the engines remain, and some areas of noise are just stubborn and may not resolve (we see this with the path tracer as…"
17 hours ago
Peter Milner posted a discussion

Hybrid quality

I'm still not convinced about the quality of image coming from the Hybrid rendering engine.This one has had 8000 passes and still looks grainy, particularly with regards to the white panel on the right hand side.I may try and combine it with a couple of thousand passes using the Path Tracer engine.See More
18 hours ago
Roy Hirshkowitz replied to S. Jaisimha's discussion Bump map for material
"I would stay away from displacements for this-- they will impact performance way too much. This is going to require a combination of mapping and materials to really work.  nXt can get the size of the bitmap from the material definition, that…"
Jul 29
S. Jaisimha replied to S. Jaisimha's discussion Bump map for material
"Thanks for replying George. I tried a displacement map, but I am having serious trouble getting the map to sit right. Is there any example for nXtRender anywhere that I can follow? Will one single material with a displacement map work immaterial of…"
Jul 29
George Ioannidis replied to S. Jaisimha's discussion Bump map for material
"I think that for that type is better to use displacement map. Displacement actually modifies the geometry rather then just fake the relief."
Jul 29
S. Jaisimha posted a discussion

Bump map for material

I want to create multiple materials with different bump maps, so that they can be assigned to the objects in AutoCAD for rendering. Please see the attachment for an idea. The idea is to assign the appropriate one to the object for rendering.If this can be achieved, it will avoid a whole lot of symbol creation, since right now to get the design etching, we are creating individual symbols for each design. Obviously this is very time consuming and results in literally thousands of DWG files, one…See More
Jul 28
Wallace Amorim Júnior replied to Wallace Amorim Júnior's discussion Download NXT
"That works. Thanks, Albert Hart."
Jul 27

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