AccuRender nXt

advanced rendering for AutoCAD

Community Apartment Building

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Comment by mike makki on February 2, 2014 at 4:23am

nice image chris....

Comment by Chris Fox on February 1, 2014 at 10:10am

Thanks George....I appreciate the comments.

Comment by George Ioannidis on January 31, 2014 at 1:04am

Fantastic as always Chris, you know it, I am your fan!

Few notes (simple findings) :

1. All cars in parking lot are European and Japanese (yeah ;) )

2. I love the spacious road in front of houses. Road material is exceptional.

3. Really has the "airy" feel of almost summer weather

4. Glass panes are all somehow milky and dull, I would prefer clearer, shinier and darker look with some nice environment reflections.

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Rich Hart replied to John Prentice's discussion AUTOCAD 2018 XREFS
"I posted a new version, 0358-QF23, with a fix for this. The Material by Layer was not being recognized correctly in XREFs in AutoCAD 2018.  Please try the latest version from the downloads page and see if this new version works correctly…"
yesterday
George Ioannidis commented on Bryan's photo
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"Path is OK. Peter Milner has done some stunning results using hybrid engine, though it requires really long rendering times for noise clear images. For his job he has got super powered rendering cluster with n² cores and lots of GB of RAM. The…"
Thursday
Bryan commented on Bryan's photo
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"George, this is the path tracer engine. Do you have another recommendation? I am still figuring out materials. I will note that for future renders."
Thursday
mike makki posted a discussion
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George Ioannidis commented on Bryan's photo
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"Is this done with hybrid render engine or the basic one?Comment not about rendering: Stone material is visibly repeating and I thing also out of scale (too big). Looks more like wallpaper, as there are windows and the wall is too thin to be made of…"
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Bryan posted photos
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Roy Hirshkowitz replied to Peter Milner's discussion obj files
"Hmmm... I'll take a look at this in nXt for AutoCAD when I get a chance.. it should work. I doubt if the specular maps will work-- I don't think the textured meshes use standard materials.  You are reminding me of why I need to…"
Wednesday
George Ioannidis replied to Peter Milner's discussion obj files
"Peter, I was able to ad all specular and bump maps in Blender right, but for some reason nXt isn't recognizing it at all. The only texture it passes through is the main diffuse map.I am thinking of modifying the basic material (with only…"
Wednesday

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