AccuRender nXt

advanced rendering for AutoCAD

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Comment by George Ioannidis on July 15, 2011 at 2:42am
Hats off to you Marc, you did again your miracle! The overall blending of rendering with reality is almost perfect.
Comment by Marc Chaumier on July 15, 2011 at 2:15am
Medhat, I have to confess that I am a cheater. I put my background photo in the walkabout window and I adjust my camera with the perspective, but not exactly, because I find the manipulation quite hard in nXt (and not possible in acad). I make the render, and after, in pshop, I ADJUST THE BACKGROUND PHOTO TO THE PERSPECTIVE OF MY RENDER... Here is the cheat! And after you can keep this new background for other renders, with other settings.
Comment by Aleksander Nowacki on July 15, 2011 at 1:13am

Marc, I'm not indulgent at all, I'm not exaggerating too. I know exactly that your picture is just a mix of photo and render, but it's made perfectly. Colours, light, perspective, all the elements are excellently adjusted. Peter Milner works also with such perfection.

Most of your works are fine, Marc, but this one is the best.

 

 

Comment by Medhat M. Ikhwan on July 14, 2011 at 8:59pm
If the photo not taken by you
Comment by Medhat M. Ikhwan on July 14, 2011 at 8:43pm
This is what Architecture is all about. Great work. But how did you mange the most difficult part of fixing the same camera angle?.
Comment by Marc Chaumier on July 14, 2011 at 4:43pm

Hi, thanks all! Aleksander, your comment make me proud, thanks for your indulgence and exaggeration ;o)

Jorge, in pshop I cut a foreground with the car on my background picture. And on this foreground, I cut the glasses of the  cars and I give to the layer some transparency... Very simple

Comment by Jorge Javier Lara Domínguez on July 14, 2011 at 4:16pm
Excelente trabajo Marc. Felicidades!!! Como  editas la imagen para poder tranparentar los cristales de los autos?
Comment by Aleksander Nowacki on July 14, 2011 at 12:42pm
Best render, I've ever seen here.

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Latest Activity

Peter Milner replied to Peter Milner's discussion Invisible light source
"Those shaders only work with the basic rendering engine. I only ever use Path Tracer or Hybrid."
Wednesday
mike makki replied to Peter Milner's discussion Invisible light source
"I do not get why roy did get this material  - shader - no light source or reflection"
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"If they're behind a diffuser-- yep-- modeling the diffuser as a light source will get you most of the way there.  The type of lighting that a lot of folks are using, though, is these exposed 3M lighting strips.  They resemble…"
Tuesday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"okay, but why should one try to draw each separate light source? As you mentioned before, most of the time these are behind a diffuse cover. "
Tuesday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"It works pretty well for this-- where the surfaces are diffuse.  Peter's got a more reflective surface which probably would show reflections of the individual light sources in the roll.  It's an interesting problem (and an actual…"
Tuesday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"this s what i get when trying to simulate led strips. i used rectangular hidden and visible area lights with the path tracer."
Tuesday
Peter Milner replied to Peter Milner's discussion Hidden lighting
"I'll give it a whirl tomorrow."
Tuesday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"Yep-- these sometimes do exhibit discreet reflections.  Does the hybrid engine do any better with these? "
Tuesday

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