AccuRender nXt

advanced rendering for AutoCAD

Two storey house near sea. Location at Aegean island Aegina. :) Some modest GIMPing applied.

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Comment by 陈传杰 on August 30, 2013 at 1:27am

这个不错

Comment by George Ioannidis on August 16, 2013 at 2:24pm

Good luck Akin ;)

Comment by akinlolu olugboji on August 16, 2013 at 2:06pm

It is acceptable, just my clients want their work yesterday, while the brief will be given to you tomorrow. For now we work with this method, only do not expect it in the next couple of renders I will be posting here. 

Comment by George Ioannidis on August 16, 2013 at 1:30pm

Rendering times for large grass areas with that complexity exceed many times the time required to gimp some grass after the render. OK, for animation this method is absolutely useless, but for single picture it is quite acceptable procedure (IMHO).

Comment by akinlolu olugboji on August 16, 2013 at 12:58pm

Thanks just discovered the  patience part. Move so if one has a large area to cover.

Comment by George Ioannidis on August 16, 2013 at 12:32pm

Well, here it is how it was done Akin. It is very simple I think, no mystery :)

1. Open your image in GIMP (or PS or anything you use for photo editing, I prefer GIMP).

2. Open in another windows the grass bitmap u use as bitmap in nXt for grass :)

3. Chose clone tool (looks like stamp)

4. Select grass blade brush (if your GIMP hasn't any, you can download some from here , there are tons of different ones on the net. You have to copy them into GIMP brush folder before you start editing)

5. Ctrl LMclick somewhere in the grass bitmap

6. In the rendered image create new layer and make it current

7. Adjust grass blade brush size according to the size of your picture (bigger for front areas, smaller for distant)

8. Start painting grass. Use variant grass blades for variability and for uneven look of painted grass. Change also the angle of brush and other specs to make it look even more random. Fro painting purposes I prefer to use my wacom pen tablet.

9. If grass texture seems to be too big, decrease its size

10. Finally, adjust color, hue and brightness of painted grass to match the render picture colour scheme.

11. Keep always one layered image for further editing (if required) and do "save as" to simple bitmap the final result.

That's pretty much all about it. Hope it helps somehow. For good looking result some patience is required though ;)

Comment by akinlolu olugboji on August 16, 2013 at 10:44am

Nothing still beats this PS/Gimp grass. Can someone show me how it is done?

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