AccuRender nXt

advanced rendering for AutoCAD

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Comment by Jan Verzelen on August 24, 2011 at 10:46am
i'm currently rendering another view of the room and decreased the facet size of the displacement map. Looks better but renders sloooooow...
Comment by Marc Chaumier on August 24, 2011 at 5:09am

Your work on autocad meshes is a great interest and so hard... I know it. And if you find a solution to the "displacement lines", tell us...

Comment by Jan Verzelen on August 23, 2011 at 2:49pm
it doesn't take long to find all my little mistakes here ;-) About the armrest: you're right. I work on it.  But for the moment  i'm messing with meshes in autocad, so, no filleting. Great tool to make things look realistic (sofa, curtains) but very time-consuming and frustrating. And yes, the use of reflections has to be very subtle. E.g. some shiny floors here sometimes look like mirrors. never seen that in real life.
Comment by Marc Chaumier on August 23, 2011 at 1:54pm
Nice image Jan, nice materials. The problem you talk about, with displacement, I meet often the same (grass material in my case). One thing, the armrest in first plan need a little "fillet" to put a space between it and the seat. I appreciate the work on the dosage of the reflections.
Comment by Jan Verzelen on August 23, 2011 at 1:37pm
@Carlos. I'm still struggling with the Arroway textures, especially wooden floors. Couldn't find the right oak floor also. I'm rendering the other side of the room for the moment and there's a wooden wall made with Arroway texture. Looks promising.
Comment by Jan Verzelen on August 23, 2011 at 1:27pm

Thanks. Floor is texture map with bump and reflection. I think there's no need for displacement in this case. The carpet uses a displacement map. Same texture set to high contrast for displacement. I'm not completely satisfied with the carpet because it looks to structured (lines). The key in rendering for me is the use of materials and how to fine-tune them. Except for the walls, ceiling and glass everything here uses a texture map. On the other hand, as i see your work, you don't have much left to learn, so this information must be redundant to you.

Comment by Carlos Sieiro on August 23, 2011 at 1:23pm

Good image! Congratulations!

Note.- In the right side of the picture, the tile pattern texture seems to be a little repetitive, while the rest of the floor is perfect.  I would use Arroway hq textures.

Comment by Jorge Javier Lara Domínguez on August 23, 2011 at 10:05am
Muy buen trabajo. Me encanto la textura de los pisos y el tapete. Como los lograste? Saludos

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Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, the glass material translated as Refractive automatically."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- like I mentioned the caustics are accurate but could be annoying.  Things that might alter it include changing the sun angle so it's not striking the chair's metal surfaces so directly, changing the roughness of the chair…"
Dec 23, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's the latest render using metallic materials. The chrome now looks a lot better. I do feel though that the reflected light on the back wall is too bright."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Ah-- so that's a function of the material type.  The standard material won't give you a mirror anymore.  You need to change the material to metallic and you should get something more familiar.  Use the Type popdown on the…"
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pacing a mirror on the back wall (reflections = 1.0, noise = 0.0), you can see the difference more clearly (top image is nXt)."
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"You can see from these two images that there is definitely something wrong with reflective surfaces. It appears the light is being reflected, but not objects or textures. In the nXt version (top image), the carpet texture is being reflected in the…"
Dec 18, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's interesting-- overall the quality of this interior is very high for that short amount of processing, and may be acceptable for certain scenes.  In this one, however, there are some reflective caustics that are taking longer to…"
Dec 17, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"ARDECAL now works. Here's the image after 10 minutes of rendering. I do have a slight concern that reflective surfaces seem rather dull. This is particularly evident on the end frame of the desk and the base of the chair."
Dec 17, 2020

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