AccuRender nXt

advanced rendering for AutoCAD

Views: 1223

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Jan Verzelen on August 24, 2011 at 10:46am
i'm currently rendering another view of the room and decreased the facet size of the displacement map. Looks better but renders sloooooow...
Comment by Marc Chaumier on August 24, 2011 at 5:09am

Your work on autocad meshes is a great interest and so hard... I know it. And if you find a solution to the "displacement lines", tell us...

Comment by Jan Verzelen on August 23, 2011 at 2:49pm
it doesn't take long to find all my little mistakes here ;-) About the armrest: you're right. I work on it.  But for the moment  i'm messing with meshes in autocad, so, no filleting. Great tool to make things look realistic (sofa, curtains) but very time-consuming and frustrating. And yes, the use of reflections has to be very subtle. E.g. some shiny floors here sometimes look like mirrors. never seen that in real life.
Comment by Marc Chaumier on August 23, 2011 at 1:54pm
Nice image Jan, nice materials. The problem you talk about, with displacement, I meet often the same (grass material in my case). One thing, the armrest in first plan need a little "fillet" to put a space between it and the seat. I appreciate the work on the dosage of the reflections.
Comment by Jan Verzelen on August 23, 2011 at 1:37pm
@Carlos. I'm still struggling with the Arroway textures, especially wooden floors. Couldn't find the right oak floor also. I'm rendering the other side of the room for the moment and there's a wooden wall made with Arroway texture. Looks promising.
Comment by Jan Verzelen on August 23, 2011 at 1:27pm

Thanks. Floor is texture map with bump and reflection. I think there's no need for displacement in this case. The carpet uses a displacement map. Same texture set to high contrast for displacement. I'm not completely satisfied with the carpet because it looks to structured (lines). The key in rendering for me is the use of materials and how to fine-tune them. Except for the walls, ceiling and glass everything here uses a texture map. On the other hand, as i see your work, you don't have much left to learn, so this information must be redundant to you.

Comment by Carlos Sieiro on August 23, 2011 at 1:23pm

Good image! Congratulations!

Note.- In the right side of the picture, the tile pattern texture seems to be a little repetitive, while the rest of the floor is perfect.  I would use Arroway hq textures.

Comment by Jorge Javier Lara Domínguez on August 23, 2011 at 10:05am
Muy buen trabajo. Me encanto la textura de los pisos y el tapete. Como los lograste? Saludos

Search

Translate

Latest Activity

Dizzy Gosnell posted photos
Wednesday
George Ioannidis posted discussions
Monday
George Ioannidis commented on Peter Milner's photo
Thumbnail

sven-home ambus exec lifestyle 01

"Very professionally looking render! Looks very photo-realistic."
Monday
James Bloomer posted photos
Aug 3
Peter Milner posted photos
Jul 30
James Bloomer posted photos
Jul 24
Peter Milner commented on Peter Milner's photo
Thumbnail

home office 05

"Yes. We used to hide a little soft toy bear called Fret in our sets back in the day when we used photography. We then created a 3D version of Fret and included him in many of our renders. If you have a look at the images in my Ambus 2014 album, you…"
Jul 24
Kevin Lockwood commented on Peter Milner's photo
Thumbnail

home office 05

"Do you ever hide stuff in your scenes? I used to have my dog Joey in EVERY render. Sometimes an icon on a monitor or in a window reflection, or book cover."
Jul 23

© 2020   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service