AccuRender nXt

advanced rendering for AutoCAD

Remodelación apartamento en Caracas. Imagen diurna

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Comment by akinlolu olugboji on October 31, 2011 at 2:18pm

Patching with Path tracer is a no, no. With Packet Tracer yes, via the Image Editor.

Comment by Alejandro Testa on October 31, 2011 at 2:05pm

Roy, can we use  render region to patch some part in an image if we use path trace?.  If we use some configuration same numbre of passes.., etc.

If not, Can we do it in the original engine?

Comment by Miguel Tano Adanes on October 31, 2011 at 10:41am

I suspected it.

Comment by Roy Hirshkowitz on October 31, 2011 at 10:39am

It won't work.

Comment by Alejandro Testa on October 31, 2011 at 10:36am

Thanks Michele,   I am already done with his image, but that one is a good option,  I think.

Comment by Miguel Tano Adanes on October 31, 2011 at 10:30am

Very good image Alejandro! I wonder what could happen if you try to render just that part with render zone and than merge the result in PS...

Comment by Roy Hirshkowitz on October 31, 2011 at 10:08am

Yes-- it's the same problem.

Comment by Alejandro Testa on October 31, 2011 at 10:03am

Thanks Akin,  alot of work for this image, but I  am quite happy with the final product. The light Is coming  from  a small window between the two ceilings, is direct sunlight.  I hope Roy will find something to reduce time amd convege faster. I think is a similar problem that Akin has with the interior shot with only exterior light (just guessing)

Comment by akinlolu olugboji on October 31, 2011 at 9:49am

Very very good.  The light between the ledge over the window, reflecting on the ceiling is from where? 

Comment by Roy Hirshkowitz on October 31, 2011 at 8:35am

I'm working on getting the indirect component of sunlight (not skylight) to converge faster.  It was the main problem in this one.  I've got some ideas to try.

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Latest Activity

Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Friday
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10
Peter Milner replied to Peter Milner's discussion Frosted glass
"Thanks for looking into this Roy, I'll do a few tests of my own."
Oct 8
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Looks like the Thin switch isn't being used?  Ignore that part: I substituted Sandpaper bump (strength = 0.2) for roughness in the acrylic material.  These are using the hybrid engine:"
Oct 8

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