AccuRender nXt

advanced rendering for AutoCAD

Residential Dining Room + Kitchen

Rendered using Path Tracer + Acad 2008 + Separate Lighting Channels for Day and Night Shot.

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Comment by Esau on September 2, 2012 at 6:00am

Fantastic! What values have you used for the flooring?

Comment by Sampdoria on December 20, 2011 at 4:46am

Thanks guys. Marc, c'est tres facile, a scene like this takes a long time to resolve (Interior Daylight).

- So what I do is render the scene as a mutli level custom scene with lights on as well as sunlight.

- I of course separate the lights, sunlight and sky in separate channels.

- What the artificial lights help us do is, is light the interiors (away from the window) much better than than sunlight. On the other hand, the sunlight lights up the areas near the windows much better. Both are real world situations.

- After the render is complete, I vary each light channel and save the images.

- I then compose them on Photoshop until a perfect balance is achieved.

- Remember, you can also render a pure night interior and daylight interior and compose them as well. The first method is great because you only render once! :)

I will look for the PSD and see if the layers are present so I can post screens here.

Cheers

Comment by Marc Chaumier on December 20, 2011 at 4:01am

Good job, very natural! Can you explain the "night and day shot"? Thanks.

Comment by Alejandro Testa on December 20, 2011 at 3:56am

Nice work. 

Comment by Sampdoria on December 19, 2011 at 10:52pm

Thanks Aliu - I have rendered this image as a night and day shot and composed them in Photoshop so theres less grain and more ambiance.

Comment by ALIU N. LANRE on December 19, 2011 at 9:15pm

KUDOS! THIS IS FINE

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Latest Activity

akinlolu olugboji posted a discussion

Lightening Channels

purge%20-%20Standard.zipI have drawn attention to this before and I believe it was retified then but it seems to be back.Some light sources get stuck to each other such that when you assign a channel to it the other instance moves to that channel too and you are unable to assign them to different channels.The spot lights…See More
7 hours ago
Peter Milner replied to Peter Milner's discussion Invisible light source
"Those shaders only work with the basic rendering engine. I only ever use Path Tracer or Hybrid."
Wednesday
mike makki replied to Peter Milner's discussion Invisible light source
"I do not get why roy did get this material  - shader - no light source or reflection"
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"If they're behind a diffuser-- yep-- modeling the diffuser as a light source will get you most of the way there.  The type of lighting that a lot of folks are using, though, is these exposed 3M lighting strips.  They resemble…"
Tuesday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"okay, but why should one try to draw each separate light source? As you mentioned before, most of the time these are behind a diffuse cover. "
Tuesday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"It works pretty well for this-- where the surfaces are diffuse.  Peter's got a more reflective surface which probably would show reflections of the individual light sources in the roll.  It's an interesting problem (and an actual…"
Tuesday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"this s what i get when trying to simulate led strips. i used rectangular hidden and visible area lights with the path tracer."
Tuesday
Peter Milner replied to Peter Milner's discussion Hidden lighting
"I'll give it a whirl tomorrow."
Tuesday

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