AccuRender nXt

advanced rendering for AutoCAD

Medieval Plaza / Urbe Auriense (Ourense-Galicia)

Arquitectura Medieval Galega
Path Tracer 200 Passes
More renders: www.works-3d.blogspot.com

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Comment by 陈传杰 on August 30, 2013 at 1:37am

这个文件应该很大吧

很不错

Comment by Roy Hirshkowitz on March 1, 2011 at 1:30pm

Bump mapping is an option under "standard".  To do grayscale bumping just use a grayscale map, turn the Strength to 0-- and use a Bump of up to 5.0 (or down to -5.0).  If you've got a "tricolor" normal map from a vendor you can also use it.  The performance for these two option is the same (very fast.)  There is a texture set template which is designed to work with Arroway if you prefer using it.

Displacements are slow and useful for close-up, highly detailed, work.

 

Comment by Carlos Sieiro on March 1, 2011 at 1:22pm
Thanks for your advice!  Saying bump mapping, do you mean tipical tricolor normal mapping or bump grayscale mapping?.   In Nxt there are only three options: standard , displacement and normal mapping. Thank you again!
Comment by Roy Hirshkowitz on March 1, 2011 at 12:56pm
Thanks-- this is something I can look into.  In the meantime, you're probably not getting a lot of extra quality by using displacements here-- and you are slowing things down a lot.  I would probably recommend bump mapping here.
Comment by Carlos Sieiro on March 1, 2011 at 9:58am
yes! In stone wall and stone pavement!!
Comment by Roy Hirshkowitz on March 1, 2011 at 9:25am
Are you using displacement mapping?
Comment by Carlos Sieiro on March 1, 2011 at 8:51am
Comment by Carlos Sieiro on March 1, 2011 at 8:48am
yes, this is an issue that I wanted to ask later. In almost all new renderings appear darker lines (artifacts) in the texture mapped, which eliminated with photoshop postproduction. Especially in areas of the arches. All models have high ratios used _facetres, _isolines, _splinesegs and
Comment by Roy Hirshkowitz on March 1, 2011 at 8:16am
I did notice some artifacts on some of the other on your site.  Some of the mesh triangles on the building (the long, skinny ones in particular) are rendering a little darker than the others.  Are you using displacements?  If so I may be able to reproduce this problem here.
Comment by Carlos Sieiro on March 1, 2011 at 1:47am
Off course!!! Thanks!

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