How is everything with you, I picked interest on you after going through your short profile and deemed it necessary to write you immediately. I have something very vital to disclose to you, but I found it difficult to express myself here, since it's a public site.Could you please get back to me on:( firstname.lastname@example.org ) for the full details.
Renderplus is running all of the AccuRender platforms now. McNeel still has Flamingo which is the Rhino plugin. Shouldn't be much confusion anymore. These guys are very customer oriented so they should be able to help. If you don't get a satisfactory answer let me know-- I'll talk to them.
I can't really do anything about the ADT/ACA approach to materials. It's Autodesk that makes this difficult, not me.
The bottom of this page explains how to assign nXt materials to ACA (ADT) components. If it's still not working create a forum post and we'll deal with it. Lots of people have made this method work successfully.
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
"Most are using nVidia's stuff for denoising-- it's pretty impressive.
They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases. They should be pretty…"
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"