AccuRender nXt

advanced rendering for AutoCAD

traian m
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nxt and revit
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will it work with revit 14?Continue

Started this discussion. Last reply by Albert D Hart Sep 4, 2014.

 

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traian m replied to Roy Hirshkowitz's discussion AccuRender Studio
"tnx for the answer.  1 revit would be grat 2 what do you mean by "write the scene file"?"
Nov 30, 2017
traian m replied to Roy Hirshkowitz's discussion AccuRender Studio
""  It is a standalone application (but does require an AutoCAD plugin to read AutoCAD or nXt drawings.)  " is this already implemented? i mean opening dwg in Studio? or revit?"
Nov 22, 2017

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At 10:38am on July 11, 2015, Abraham Akim said…

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At 11:20am on January 23, 2015, Roy Hirshkowitz said…

Renderplus is running all of the AccuRender platforms now.  McNeel still has Flamingo which is the Rhino plugin.  Shouldn't be much confusion anymore.  These guys are very customer oriented so they should be able to help.  If you don't get a satisfactory answer let me know-- I'll talk to them.

I can't really do anything about the ADT/ACA approach to materials.  It's Autodesk that makes this difficult, not me.

At 9:33am on January 22, 2015, Roy Hirshkowitz said…

This should be a forum post-- not a private comment.

Talk to Renderplus is the Revit thing isn't working for you-- they should be able to refund your money or get you going.

******

http://wiki.mcneel.com/accurender/nxt/documentation/basic/materials

The bottom of this page explains how to assign nXt materials to ACA (ADT) components.  If it's still not working create a forum post and we'll deal with it.  Lots of people have made this method work successfully.

 
 
 

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Latest Activity

Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Friday
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10
Peter Milner replied to Peter Milner's discussion Frosted glass
"Thanks for looking into this Roy, I'll do a few tests of my own."
Oct 8
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Looks like the Thin switch isn't being used?  Ignore that part: I substituted Sandpaper bump (strength = 0.2) for roughness in the acrylic material.  These are using the hybrid engine:"
Oct 8

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