AccuRender nXt

advanced rendering for AutoCAD

From experience I get more success rate from using AutoCad's 3dsin command than via Nxt's, "Textured Mesh Object Add" command. I must note that Nxt does a better importation than native AutoCad 3dsin, in that all map are well oriented, while 3dsin cannot even find these maps.

 

So Roy, can we have the object where Nxt imports textured mesh objects, with material assigment as, "By Layers" instead of, "By Object" as it presently does. This will help in easier reassigment of materials, as now one has to completly configure a particular material instead of just replaceing it if it where done by layers.

 

 

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Here are sample file of an object from 3d warehouse, exported from sketchup as a 3ds file. Then imported into AutoCad via 3dsin(3dsin vanity.dwg) and via Nxt(Nxt vanity.dwg)

 

Original 3sd file with maps also included.
Attachments:
While at it, Roy, could we have a progress bar while Nxt is translating a textured mesh object. That way we know when things get hung!
Actually, the textured mesh import works pretty well for this model. The only thing that didn't translate was what I assume are the mirrors (blue). Probably WAY easier to just model 2 3d faces and place into the frames then to try to "fix" the model. That part of the model probably used an archicad material for the mirror reflection. Not every model will be render ready once inserted.
More importantly... what I want to know is who left all of the doors and drawers open ;)
That's the problem with these models. To get the doors closed will take some real work. Plus theres no way to fix mapping issues like on the bottom mirror frames.
Even exploding them would not work, I mean you get the components parts
in groups of similar material assignment, but that is as far I get, it
this point they still will be accept material assignment by layers
(even after using the remove material widget of Nxt)
I've been able to slice them up into layers using Tailors Tools, but its a pain. I would use the stretch command or stretch using nodes and pull pieces away from the model, slice it off then move it back. Takes forever and is very easy to mess up. I think you might also loose the texture mapping, but not 100% sure about that.

Will the Tailors Tools work with AutoCad 2010, as I use to use them way back in AutoCad 2004.

 

Further exploding the model into faces will do the trick, but as you point out it in most cases messes up the model.

It works. You'll get a message saying it was made only for version 14 and 2000. Daniel posted a fix for that once, but I forget how. Just click ok and it works fine.

 

If you're patient, you could probably rotate doors using grips (shift/select) and rotate the doors closed without loosing the mapping then just edit the material maps with a texture of what you want to use (keeping the same name). Or just remodel this object. Its not that complicated of a model.

Being trying to use the Tailor Tools with AutoCad 2010 without success can you walk me through?
Finally figured it out.

Glad you figured it out. It would probably be easier to just model it then explain the process :)

 

Short answer is edit in wireframe. Using stretch or node editing, pull pieces away from the model a set distance and angle, so you know easily put it back. Once all the parts are pulled away, slice using tailor tools and slide pieces back and layer.  Many of these models aren't "tight" and if zoomed in really close, you'll see gaps to separate from. You'll need to pull pieces far enough away that you can cut just the link between and not the object.

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