AccuRender nXt

advanced rendering for AutoCAD

There use to be one will the accustudio material bundle, unfortunately it is not being translated well by Nxt. Could some one help with one in need of curtail wall material for a project.

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Still looking forward to help resolving this issue.

Try starting with Dark Ripple Glass and add some reflectivity. You can find the glass at the link below...

http://accustudio.com/exchange/materials/nxt/category/26-glass

If I have time today, I will see what I can do.

all I can see here is curtain walling glass with spandrel glass panel

this is what I would do

the white glass - you can find and assign from library

the spandrel glass - 1)change the colour to darker

                                2)move the transparency button about little over half way.

 

I was looking forward to a single material that can this as it use to be in accustudio, set of Glass block material back then.

this what everyone do...when you have curtain walling ...you need to match colour of the glass and the spandrel glass too...

The profile is profile is what gets be tied up in knots. See attached material. This material use to be perfect in Ar4 days, nxt legacy material conversion is not doing justice to it.

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Something like this? If these look like a good starting point, I will post them to AccuStudio.

Yes. When and where is the link.

 

As a start point, only the profiles will not totaling evenly distributed like this and we should be able to have two or more different glass type in it.

Same ol' place... AccuStudio Materials. There are 2 glass types, Curtain Wall and Curtain Wall Spandrel. The 6 shiny panels in the middle are the spandrel panels in my sample rendering. Below is the quick link to the page with the glass materials. Cheers!

http://accustudio.com/exchange/materials/nxt/category/26-glass

See it was expect a material with procedure map like the attached one.

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I have always modeled my glass and frames. While the tile approach is interesting, I don't think you will achieve a 'realistic' look in your final rendering. 

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