AccuRender nXt

advanced rendering for AutoCAD

I've just implemented Intel's denoising library in AccuRender Studio. I think the results are very exciting.  Most models seem to be something like 4-10 times faster(!).  I'm pretty darn sure this makes AccuRender Studio faster than the original Standard Engine, with much better results and much less monkeying around (no daylight sources, reflective shaders, etc.)

The Intel Open Image Denoise, unlike nVidia Optix (which I had previously implemented), does not require a specific GPU.  It runs on modern Intel CPUs and seems to be equally fast and perhaps a little better in quality.

You can get it on the Download->AccuRender Studio page.  Please note that I have changed the names of the AutoCAD plugins, so early adopters will have to repeat the netload command step.

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A couple of examples, courtesy of Peter Milner's models.  Click on them to see them full size.

I do have a relatively fast 16 core machine, however, this one ran for one minute(!):

This one ran for five minutes-- it's got a ways to go but this level of completion would have been hours and hours before.

More to come.

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I've noticed that the material editor is missing Angular Blend.

Is this something that is to be added back in later?

No Angular Blend per se (it was never physically based and kind of wreaks havoc on some types of calculations.) However, any material with reflection will exhibit fresnel reflectivity which changes with viewing angle.

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Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, the glass material translated as Refractive automatically."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- like I mentioned the caustics are accurate but could be annoying.  Things that might alter it include changing the sun angle so it's not striking the chair's metal surfaces so directly, changing the roughness of the chair…"
Dec 23, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's the latest render using metallic materials. The chrome now looks a lot better. I do feel though that the reflected light on the back wall is too bright."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Ah-- so that's a function of the material type.  The standard material won't give you a mirror anymore.  You need to change the material to metallic and you should get something more familiar.  Use the Type popdown on the…"
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pacing a mirror on the back wall (reflections = 1.0, noise = 0.0), you can see the difference more clearly (top image is nXt)."
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"You can see from these two images that there is definitely something wrong with reflective surfaces. It appears the light is being reflected, but not objects or textures. In the nXt version (top image), the carpet texture is being reflected in the…"
Dec 18, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's interesting-- overall the quality of this interior is very high for that short amount of processing, and may be acceptable for certain scenes.  In this one, however, there are some reflective caustics that are taking longer to…"
Dec 17, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"ARDECAL now works. Here's the image after 10 minutes of rendering. I do have a slight concern that reflective surfaces seem rather dull. This is particularly evident on the end frame of the desk and the base of the chair."
Dec 17, 2020

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