AccuRender nXt

advanced rendering for AutoCAD

I was just curious if anyone had any experience so far with the render farm running under EC2? I am looking at the possibility of stepping up to it for my rendering needs and just wanted to see what good and bad experiences others have had.

Thanks,
Steven

Views: 426

Reply to This

Replies to This Discussion

We tried it a while back.  Not sure if they've changed anything in the interim but back then we gave up pretty quickly.  The basic render farm we sell is file-system based-- that's how the different nodes communicate and how output is extracted.  This sort of scheme doesn't tend to run unmodified on a cloud.

I know there is the initial loading of the model and then the upload back to server for each slice complete, but other than that is there a lot more disk activity. Ec2 does allow for mounted blocks they keep local. My thought was to tell autocad to render to the farm that stores there, then have multiple instances on amazons local network render it. Am I missing something here or is that the way you tried it.

The queue management in nXt is very file-system dependent.  The servers run all the time as invisible processes-- they place an icon in the tray when running.  They periodically access a common folder and sub-folders, watching for certain types of files which cause them to latch onto a task.  File locking is used extensively to prevent servers from latching the same task.  I doubt if these mechanisms will work properly in ec2.  We didn't spend a lot of time on it, though.

ok so then best option would be find someplace to rent a pc for a day or two when demand spikes then?

At the moment, perhaps.  I've got a working prototype cloud solution (works quite nicely actually.)  It's scheduled to go into beta testing soon, but I'm somewhat dependent on a 3rd party company for this so I can't completely control the timing.

If they charge a decent rate per hour like amazon I would be all over this in a heartbeat since my work tends to slam me at odd times and then is dead for a while. Please keep me up to date and let them know they have at least 1 customer ready for this. Thanks!

Will do.  This will likely work for path tracer and e4 engines only-- so you may need to experiment a bit with these.

The rate we've been using for testing is about $.30 / core-hr.  So, for example, a rendering which would take a 4 core machine 8 hrs. (32 core hrs.) could be processed for about $10.

Make it two customers. 

steven talbott said:

If they charge a decent rate per hour like amazon I would be all over this in a heartbeat since my work tends to slam me at odd times and then is dead for a while. Please keep me up to date and let them know they have at least 1 customer ready for this. Thanks!
do you happen to know what cpus they are using to compute those core hours?

Nope.

RSS

Search

Translate

Latest Activity

OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
16 hours ago
Thorsten Hedrich posted photos
Wednesday
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Dec 29, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service