AccuRender nXt

advanced rendering for AutoCAD

Just testing AR Studio.

Does anyone know what the channels are when editing textures.

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For AutoCAD I don't think you need to manipulate this-- leaving it alone should work.  It's there for other applications (Rhino, Sketchup, etc.) which permit multiple sets of texture coordinates on the same mesh-- native AutoCAD doesn't really support UV texturing at all.

Okay. Another question on textures:

In nXt you can layer different textures and bump maps to create a more complex material. For example, the Oak veneer material (image attached) uses two bump maps: one for the grain and one for the flecks.

In Studio I can't see how to achieve this.

A further question: What is a solid texture?

Currently only one texture per component and one bump map.  There is a blended material which allows more complex permutations-- most people do texture blending in photoshop.

Solid textures refer to the granite/marble/wood procedural textures.  They're now lumped together-- you can choose a procedure in the interface.

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Rich Hart replied to Maciej's discussion channels & Standard rendering
"Are there any lights in displayed in the Lights list in your model? If so than the Channels button should show the list of lighting channels:"
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channels & Standard rendering

Will it work? As I click "channels" nothing happens. Is it ok?See More
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