AccuRender nXt

advanced rendering for AutoCAD

Just testing AR Studio.

Does anyone know what the channels are when editing textures.

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For AutoCAD I don't think you need to manipulate this-- leaving it alone should work.  It's there for other applications (Rhino, Sketchup, etc.) which permit multiple sets of texture coordinates on the same mesh-- native AutoCAD doesn't really support UV texturing at all.

Okay. Another question on textures:

In nXt you can layer different textures and bump maps to create a more complex material. For example, the Oak veneer material (image attached) uses two bump maps: one for the grain and one for the flecks.

In Studio I can't see how to achieve this.

A further question: What is a solid texture?

Currently only one texture per component and one bump map.  There is a blended material which allows more complex permutations-- most people do texture blending in photoshop.

Solid textures refer to the granite/marble/wood procedural textures.  They're now lumped together-- you can choose a procedure in the interface.

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OYEBANJI EMMANUEL posted a photo

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OYEBANJI EMMANUEL posted a photo

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Good day Sir,I want to know the number of people that would be interested in a nxt render course because i plan to create one.Please send me a prompt reply if you are interested.Just sayHi am in.Checkout a walkthrough i just created recently with nxt render for autocad after modelling in sketchup and then post-producing in photoshop.…See More
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"Good day Sir, Hope this message meets you well. I just completed a short walkthrough of an office. Its down here https://drive.google.com/file/d/1L4p5Iyiq5MiSK137UT1eH3POuiI5ZLDA/view?usp=drive_link"
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