AccuRender nXt

advanced rendering for AutoCAD

Hi Guys,

 

I’ve just been to http://www.arroway-textures.com/ and downloaded some of their free low-res samples which come in map sizes of 3000px x 360px. These files are in .rar format.  I’m not sure how to use them in NXT and even if it is at all possible.

 

Also I would like to experiment using bump maps, in particular using wood textures, to try to attain a higher level of realism. Could any of you guys refer me to any links, tutorials or pass postings that could help me? Many thanks, Sean

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.rar is a compression format, like .zip.  Many free or near-free utilities can decompress these.  Here's one of them.  The textures themselves will likely be in a format we can read.

Thanks Roy, Downloaded the software you recommended and decompressed one set of wood textures. These came as 3 separate images which I'm presuming can be used to create bump maps.

 

Hoping that someone will come back to me with guidance on creating bumps. Fingers crossed...

See what happens if you create a "Texture Set" material.  You may be able to simply select all three files and have nXt create the material for you.  Ask for help if that doesn't work.

Thanks again Roy, That worked. Attached materials and rendered. Not overly impressed with the results at this stage probably because I haven't ajusted the bumps. Not really sure what I'm looking for...I was hoping the wood grain would look more 3D. Is that the general idea with bump maps?

Check here!

You'll need to include things like pictures and material files if you want actual help.  Otherwise people will just be guessing.

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Saturday
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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Thorsten Hedrich posted photos
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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