AccuRender nXt

advanced rendering for AutoCAD

Comentários, opiniões, sugestões, críticas e tudo aquilo que gostaria de falar sobre estas imagens.

Olá, pretendo melhorar meu trabalho, então gostaria de receber de todos que visitarem essa discussão, pelo menos um comentário.

Obrigado.

 


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It's not a bad effort, really. This one may benefit from a little indirect lighting under the eaves. Use either the Path Tracer (preferred) or set Indirect to Exterior. Both are found on the Lighting->Advanced tab.

I would get rid of the RPC people, they distract from the architecture. Not sure I want the car in there either.

Obrigado Roy, num outro trabalho estarei levando em consideração estes pontos. Esclarecendo, eu uso as pessoas RPC, como escala humana e para humanizar a edificação, isso faz com que os clientes que comprarão esses empreendimentos a imaginar suas vidas neste local com maior facilidade. Mesmo assim estarei fazendo um teste em outro trabalho. Novamente, agradeço pela sua sugestão.

I understand why people are used in rendering-- I personally don't like them except in rare circumstances.  Probably 90% of architectural photographs for magazines are taken without people present.

personally, I prefer peopleless renderings too.

Magazines present only small part of the spectrum of uses of renderings - you do them mostly for clients or for marketing purposes... people, shrubbery and nice white clouds floating over bright blue sky are required there. Do not make me comment what do I think of it, but I have to do it anyway...

Am in preference for AR4 (10)

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Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2

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