AccuRender nXt

advanced rendering for AutoCAD

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Excelente link. Muchas gracias, Akin. Saludos
THANK YOU ALWAYS FOR YOUR SEARCH.

So, help me a bit here.

On the Free Xfrog trees, it looks like the downloadable file formats are:

Maya, Max, obj, lwo, c4d, 3ds, Terragen 2, and Vue.

 

If all I have is AutoCAD 2011 and Accurender 5 nXt - which should I download?

 

Should it be the 3ds and then use 3DSIN command to import the model into AutoCAD? -or-

I think I saw someone mention they were using obj content in their renders, how is that done?

Thanks for any help.

There's a textured mesh object import in the nXt widgets section.  It needs a little work, it's a little hit or miss whether it will work or not for a particular file, but some folks have been having some success with it.  I'm sure some others will chime in here.
I typically use the 3ds file unless theses an issue then I try the obj. The main problem you'll run across is where the maps are stored. The maps (texture, opacity, etc) needs to be in the same root folder as the object, but some have sub-directories with the maps and nXt wont see those.
I started to mess with textured models in fact trying to have some nice plants and trees alongside with the nXt ones. I found the problem mentioned by Kevin to happen very often. Maps of leaves and bark sometimes appear, some other they don't. What I did finally was quite simple. I'd converted the textured mesh to autocad mesh (option found in Textured Mesh Object submenu in nXt), corrected the path of materials in nXt material editor by embedding the textures into drawing file, moved the object to desired position (absolute origin) and finally saved it as DWG file for direct insert as block. Sound complicated, but in fact it's not :)

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Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2

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