AccuRender nXt

advanced rendering for AutoCAD

Hi, I have a question to ask, excuse me show indoor effect should use what kind of lighting form? Preset lighting da is less than ideal effect.thanks.

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moreover, while testing, pathtracer shows you sooner if your lighting setup is good or not.
Thank Peter Milner, your files I've seen it, this method is wonderful, your indoor work lets person envy, later please take counsel, pain.
 Hello ,peter ,I want to ask you :what  the  principle of the setting of indirect bounces ?

I think it gives you more accurate lighting in shadow areas.

Normally I leave it at 1 if there is plenty of light, as higher values will slow the rendering process.

This example is only lit by 3 small windows so most of the light in the room is indirect.

 

Here's the same rendering with Indirect bounces set to 1.
Excellent!  thanks!

Hallo Peter,

Is there any way to combine the Interior Daylight preset (with Daylight portals turned on) with some additional light sources in the scene? You know, you sometimes need to illuminate some dark corners or something like that. Could you give some hints?

Yes.

Under the Lighting Advanced tab, just turn lights on. Then add whatever you like.

I always keep interior lights on a separate channel to the exterior light so that you can play with the balance later on.

I heaven't been using channels before, but now, after quick try I see it's great technology that solves a lot of my problems. Thanks a lot.

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OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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