AccuRender nXt

advanced rendering for AutoCAD

Hi,

I have rendered image with 7 light channels (sun, HDRi sky, interior lights, material glow...). Image has 245 passes (pathtracer engine) and it took 38 hours to render on quad core CPU. When are all channels on, everythnig is fine as expected (first image - photo merge). But when sky and sun channels are turned off and only interior lights and sign (material glow channel) are on, quality of rendering drops radically - second image. I know that long rendering time is something we can expect in this case, but the quality after 38 hours isn't very usable...is it normal to resolve this long? Is there a way to improve the "night" result (f.e. new engine)? Also it seems strange that when only material glow channel is on (the sign on the third image) nothing around is illuminated - I would expect at least some light on the wall beneath...so is this result correct or no?

Views: 343

Attachments:

Reply to This

Replies to This Discussion

It's all "correct."  Material glow does not light anything-- you need to make the sign a light source for it to work that way.

This is going to be a very difficult night scene to do given the nature of the lighting and the amount of obscuration.  You may not live long enough to see it converge.  I would approach a night shot by adding some ambient light to wash out some of the noise.  For example, use our standard sky or an hdr and give it night-time intensities.  Start by setting the intensity to 0.001, but keep it on a separate channel since you may have to go much lower.  I'm not sure this approach will work, but it might.  You also might try the standard engine since it will automatically add some constant ambient.

Whether the new engine will improve things is hard to say-- I doubt it-- but you never know.  If you want me to try it out, upload the model and I'll take a look.

Ok, thanks for quick response. I've attached image where sky (night HDRi) channel is set to 0.001. You are right that result is better and more usable (but still "unfinished")...I turned the sky channel off in previous image to make my point obvious.

Attachments:

I'm not sure it gets a whole lot better than this.  You can try more HDRI light-- the noise will be a little less apparent.  Some actual street lights might help, although clearly these options may take away from what you're trying to show. Some PhotoShop denoising type filters could also help.  We can try the new engine if you like.

Nifty design-- the screens remind me of Islamic Tracery.

RSS

Search

Translate

Latest Activity

Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Dec 29, 2025
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
Nov 12, 2025
Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
Nov 11, 2025
OYEBANJI EMMANUEL posted a discussion

BATCH RENDERING FUNCTION

Good day, please does anyone know how the batch rendering function works in nxt render for autocad ?See More
Sep 10, 2025

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service