AccuRender nXt

advanced rendering for AutoCAD

I have a model with two different views. When i went to redner the view it took over 40 min to get through the first pass, The model dosent have a major amount in it. Model is nearly 20mb so too large to attach. Any advice is greatly appreciated.

Thanks Ed

Views: 388

Reply to This

Replies to This Discussion

You can send the model using the Support->Upload a File option above-- this is your best bet.  Include instructions for how to reproduce the problem (for example, which view to render.)

If you can't do that, keep in mind that it's almost impossible to answer this intelligently without more information.  A picture of what you're getting would probably help.

Thanks Roy just finished work but will upload model first thing in the morning, with instructions.
I have uploaded the model and i also forwarded on the resulting images from both renders.

Just got the model.  It's really having fits rendering the roadbed-- AutoCAD is generating lots of really long, skinny triangles.  When I erase the road things go much faster.  Not sure what to do about this one--  it's a good application for Rhino (you'll get a much better mesh automatically.)

Some other items which will improve things (probably not enough without solving the roadbed problem, though):

- Don't use displacement maps for faraway stuff.  Definitely not worth it for the grass in this model.

- Avoid Exterior mode indirect lighting-- use the Path Tracer or Hybrid engines instead.

- Avoid super-high resolutions, the extra processing time is almost never worth it.  Up-sample in Photoshop if you must.  

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service