AccuRender nXt

advanced rendering for AutoCAD

I have a model with two different views. When i went to redner the view it took over 40 min to get through the first pass, The model dosent have a major amount in it. Model is nearly 20mb so too large to attach. Any advice is greatly appreciated.

Thanks Ed

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You can send the model using the Support->Upload a File option above-- this is your best bet.  Include instructions for how to reproduce the problem (for example, which view to render.)

If you can't do that, keep in mind that it's almost impossible to answer this intelligently without more information.  A picture of what you're getting would probably help.

Thanks Roy just finished work but will upload model first thing in the morning, with instructions.
I have uploaded the model and i also forwarded on the resulting images from both renders.

Just got the model.  It's really having fits rendering the roadbed-- AutoCAD is generating lots of really long, skinny triangles.  When I erase the road things go much faster.  Not sure what to do about this one--  it's a good application for Rhino (you'll get a much better mesh automatically.)

Some other items which will improve things (probably not enough without solving the roadbed problem, though):

- Don't use displacement maps for faraway stuff.  Definitely not worth it for the grass in this model.

- Avoid Exterior mode indirect lighting-- use the Path Tracer or Hybrid engines instead.

- Avoid super-high resolutions, the extra processing time is almost never worth it.  Up-sample in Photoshop if you must.  

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OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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