We have the ability now to give names to channels in the material editor which is a good thing. Is there a meaning behind the fact that this isn't possible in the nxt menu, something i would prefer. Or will this be possible in the future?
Will colour coding help, ie once in channel 1 in the light list of the UI are highlighted red, in channel 2 blue and so on, till the names appear later.
i don't think so. Numbers or colors? It stays abstract. For the moment i have to write down what every channel does. Beside lights there can be channels for sun, sky, background and so on.
We all write down, but visit the same projects months or even weeks down the line it is trouble without the lights so I just try to put similar lights and their functions in th same channels.
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor,
I found another way around what to do with AO Maps:
Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
"The wooden texture of the TV-Console looks quite decent.
The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
"Thank you for help on this topic!
Will test 'Automesher LT' (developed by Automapki), if I run into troubles again.
[Sometimes I was wondering about, if this forum is still alive... .]"
"Good day,
I searched the former forum posts and found another option to solve this problem which is another plugin to autocad-----AUTOMAPKI. You can give it a try."