AccuRender nXt

advanced rendering for AutoCAD

See What's New.

 

Adds the ability to blur a visible HDRI.  Some Image Editor improvements-- first attempt at scripted animations of Image Editor settings.

Views: 400

Reply to This

Replies to This Discussion

thanks giving such  a excellent  NXT!
Thanks Roy, usefull for the hdri reflections in the windows, wich looked "pixelised" sometimes.
You'll need to try it for this application.  It can sometimes make surfaces appear glossy rather than mirror-like.
Thanks for fixing the decal lightning problem in the path tracer. Works as a breeze now.
We have the ability now to give names to channels in the material editor which is a good thing. Is there a meaning behind the fact that this isn't possible in the nxt menu, something i would prefer. Or will this be possible in the future?
It's a bit more work in the nXt interface.  I may do it at some point.
Will colour coding help, ie once in channel 1 in the light list of the UI are highlighted red, in channel 2 blue and so on, till the names appear later.
i don't think so. Numbers or colors? It stays abstract. For the moment i have to write down what every channel does. Beside lights there can be channels for sun, sky, background and so on.
We all write down, but visit the same projects months or even weeks down the line it is trouble without the lights so I just try to put similar lights and their functions in  th same channels.

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service