AccuRender nXt

advanced rendering for AutoCAD

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Adds the ability to blur a visible HDRI.  Some Image Editor improvements-- first attempt at scripted animations of Image Editor settings.

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thanks giving such  a excellent  NXT!
Thanks Roy, usefull for the hdri reflections in the windows, wich looked "pixelised" sometimes.
You'll need to try it for this application.  It can sometimes make surfaces appear glossy rather than mirror-like.
Thanks for fixing the decal lightning problem in the path tracer. Works as a breeze now.
We have the ability now to give names to channels in the material editor which is a good thing. Is there a meaning behind the fact that this isn't possible in the nxt menu, something i would prefer. Or will this be possible in the future?
It's a bit more work in the nXt interface.  I may do it at some point.
Will colour coding help, ie once in channel 1 in the light list of the UI are highlighted red, in channel 2 blue and so on, till the names appear later.
i don't think so. Numbers or colors? It stays abstract. For the moment i have to write down what every channel does. Beside lights there can be channels for sun, sky, background and so on.
We all write down, but visit the same projects months or even weeks down the line it is trouble without the lights so I just try to put similar lights and their functions in  th same channels.

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Thorsten Hedrich posted photos
yesterday
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
Dec 29, 2025
Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
Dec 29, 2025
David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
Nov 12, 2025

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