AccuRender nXt

advanced rendering for AutoCAD

Path Tracer has been significantly rewritten with respect to daylighting, particularly for interiors.  Hopefully we get faster convergence (per pass times may be a little slower.) Please test carefully-- this is a major change.

 

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thank you very much!

Thanks, I will test in some interior images and see how it goes.

Looks promising after only 66 passes. Maybe because this is my first render with this build but i have the impression that saturation is much lower. I turned it up to maximum to have this result.

Nothing should have changed re: saturation or color bleed.  There may be more skylight present which is neutral by default.

Hi, I am testing 281, after 50 passes  here is how it goes,   I think each pass is  around 30 % slower  that the previous version.  I turn off sun an sky channels.

Still better than having to wait till about 1000 passes.

The artificial lighting has not changed.  Only the daylighting.

Pruebas de Proceso el archivo Rec 280, corresponde a la version 280 de nxt, tuvo un tiempo de proceso de 16 hrs con 380 pases. El archivo Rec 281, corresponde a version 281 de nxt, tuvo un timepo de proceso de 14 hrs con 145 pases. Que opinan? espero sus comentarios.

Hard to compare these two-- the sun angles are different.  Convergence is better on the top image.

Si roy la convergencia es mejor, y aunque pareciera qeu es mas lento el proceso, necesita menos ases par un mejor resultado. Saludos

281 looks better.

There is more good effect on the indirect light, more natural on the ceiling near the window, thank you!

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Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2

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