AccuRender nXt

advanced rendering for AutoCAD

Getting ready to build a new CAD/Rendering machine.  I currently have a Xion w5590 chip that was given to me.  I'm looking to build around it.  Any recommendations?

Additional chip?


Video Card?



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Rendering speed is mainly determined by the number and speed of cores (8 cores will render twice as fast as 4 cores).

RAM will help with navigating round a large model 6-8Gb should be fine for most things unless you want to open and run several large models at the same time.

Graphics card doesn't make much difference to anything.

Graphics card doesn't make much difference to anything.

But will help with quake or unreal tournament while the rendering is going on, or if movies is your thing good show. Clarity of image rendered and the ability for your PC to display at very high resolution helps too.

Thank you Peter!!!  Very much appreciated.  PS I admire your work!



Paul,  is there any benefit to having two chips?  Not sure if the second chip is utilized until the first one is used fully.

Is it true that adding a second CPU will render drawings twice as fast when compared to a single i7 CPU? I'm trying to decide between a dual CPU work station or a single 3rd generation i7.

Thanks in advance!

The more cores, the better.

Doubling the number of cores will virtually double the speed of the rendering.

An i7 is already a quad core and with multi-threading your getting effectively eight processors.

The next step up would be to go for a multi-core xeon, either a dual 4-core, dual 6-core or a dual 8-core giving you 16, 24 or 32 processors.

The speed of the processors will also have a direct effect on the rendering speed.

Hyper-threading, actually.  I wouldn't count the "virtual" cores caused by hyperthreading in your calculation.  However we do benefit from hyperthreading to the tune of 10% or so as far as I can tell.




Latest Activity

norton torres posted a discussion


23 hours ago
Rich Hart posted a discussion

Grass Options for nXtRender

A user asked about the different ways to add grass to a model. Below are sample renderings showing 3 different approaches, along with links to download the groundcover and material files used.1. Textured Material - Use a material with a grass texture image.This model was rendered by simply using the textured nXt material call Grass-Rye_Dark.ArMaterial.This material is included with the standard nXt Material Libraries that can be downloaded here:…See More
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Brittany Watson replied to Brittany Watson's discussion Groundcover Issues
"Hi Ben, You were absolutely right! I took over a computer that was previously used for rendering by someone else. The Accurender Plant Editor was on the desktop and used as the primary plant editor, so I assumed it was the only one. Thank you so…"
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Ben Mixson replied to Brittany Watson's discussion Groundcover Issues
"Hi Brittany, I have two different plant editors. The Accurender plant editor that installed with Accurender Studio and the NXT plant editor that installed with NXT for Autocad. Only the NXT for Autocad version lets you open, modify, and save…"
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Brittany Watson posted a discussion

Groundcover Issues

Hello,I am hoping to get some clarity on how to modify and add groundcover. I have searched everywhere on the forum and online to find how to save a plant as .ArGroundcover, but I cannot find anything. I am using AccuRender Plant Editor and once I finish editing the plant that I want to use as a groundcover, I click "save plant as", but all it allows me to save as is .ArTree. I have a deadline to get this render finished, but I cannot for the life of me figure this out. See More
May 14
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Thanks, I'll check on the first two.  The third is normal behavior-- data conversion stops when the arstudio data is detected.  There is a command to remove the arstudio data which would allow you to start from scratch-- probably not…"
Apr 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Two things don't seem to translate from nXt: Procedural bump and orientation of texture in a material.   Also, if a decal is changed using nXt, Studio continues to display the original decal. Editing the decal in the Studio material pallet…"
Apr 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"That sorted it - using the Studio camera and then selecting "Get AutoCAD view"."
Apr 19

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